[SPOILERS]AMAGAWD SUPCOM BETA! - Page 9

[SPOILERS]AMAGAWD SUPCOM BETA!

Post just about everything that isn't directly related to Spring here!

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ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Post by ZellSF »

Felix the Cat wrote:Actually I don't think anything in SupCom scales to screen resolution, the splash screen doesn't scale to fit my widescreen.
The splash screen scales to 1600x1200, at least on my setup. Maybe it tries to keep to the aspect ratio of the image?
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Muzic
Posts: 950
Joined: 09 Aug 2006, 07:08

Post by Muzic »

.... Someone post a screenie...
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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

I'm currently ranked 5th of 2000 with 17 wins:5 losses. I are teh 5th bestest!

edit:

I'm now fourth :D
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

all able to play the multiplayer beta may burn in hell. Those sweet 3 weeks i spend at home for christmas are going to be more or less dedicated to kicking ass in spring and supcom :x
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Statistics show that players of Spring get higher ranks on SupCom?
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

TA players (meaning Spring and OTA) = trained spammers (unit spam that is) and that is default win.
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

I don't know where Spar (Number 1 player) came from, but wherever it is they dont do much sleeping.
Hunter0000
Posts: 197
Joined: 04 Nov 2004, 00:33

Post by Hunter0000 »

My impression (from playing LAN with somone who has a key) is that the ui is overly clunky, and everything just seems.. off (even for a beta). Granted I dont have too much to go on because somhow my computer that can run spring 1200x1600 4x AA, shadows, reflective units and water ect ect, lags like you'd never belive in lowest settings and resulotion in supcom. The ui take sup OVER HALF the screen at that resolution, and once 10 guys start shooting it droped to 10 fps or lower. Seriously, the perforcmence for the same power computer is crap. Maybe its just my setup specificly, but thats my impression.

And um, are you suposed to not be able to use the minimap to move(EDIT: move the camera, just to clarify, because I could use it to move guys.. but couldnt seem to move my camera)? because I found that infuriating.
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

I have a pretty low-spec system by todays gaming standards, and I can -mostly- play fine in ranked 1v1 games (Units are capped at 250 a side), but when its close to that limit I lose alot of frames per second.


Hopefully this is optimised, though at the same time people are calling for ranked game caps to be increased to 500 a side :|
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Muzic
Posts: 950
Joined: 09 Aug 2006, 07:08

Post by Muzic »

Someone post a screenie.
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

Image
Image
Image
Image



Taken by steven
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

That final one is showing off you can play with two cameras on one screen (Three actually cause the minimap is just a small camera in the corner)
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

HUGE CANNON! :D
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

lol spring looks better than those screenshots,and that interface makes me ill. I like the big cannon though.
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Deathblane
Posts: 505
Joined: 01 Feb 2006, 01:22

Post by Deathblane »

*sigh* Not by these screens, Supcom is looking better, though not by a huge margin. The models are higher poly, and the ground looks to have bump-mapping.

Also, the interface, while clunky by the minimalist standards of spring is average compared to the legions of Starcraft/Warcraft inspired GUI's out there (personally I dislike big clunky interfaces, but I'm sure they'll fix this one up before release).
Shogoll
Posts: 21
Joined: 28 Oct 2006, 17:46

Post by Shogoll »

If you think Spring looks similar to SupCom, than you are very wrong. The detail on SupComs stuff at maximum detail with shadows on (Can't run high shadows or 4x AA, only medium shadows) looks beautiful. It's amazing.

Though that depends on whether your running a mod that can actually boost all of the models poly levels to like a 50k for experimentals and 1000-2000 for most other units, that also supports SM3 shaders and dynamic model tesselation.

I'm not trying to put down Spring here, but comparing Spring to SupCom is like the PS1 to the PS2. They're from completely different generations of computer gaming, and SupCom's unit limit is like 100 fold Spring's.

Really there is no comparison :/

The AI lags like bloody hell though, best to play multiplayer.
duncs
Posts: 107
Joined: 27 Feb 2006, 16:27

Post by duncs »

ZellSF wrote:
heh, it's the opposite at the supcom forums.
one person: spring is better than supcom!
Funny how internet forums work like that. Can we stop attacking me and get back on topic now?
I wasn't attacking you. I don't see how that can be viewed as an attack... I was commenting on how the forums are so different (although that's to be expected).
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Exit69
Posts: 63
Joined: 24 Jun 2006, 19:21

Post by Exit69 »

Dunno, the screenshots imo do look ugly. i`ll never drop Spring for that ... err ... SoupCom
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

In its defence, all the screenshots bar the last seem to be taken on the lowest settings.
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

and SupCom's unit limit is like 100 fold Spring's.
False, just because they have an option to allow 50k units doesn't mean that it would be anywhere near playable speed.

For the same reason we keep the spring limit at 5000 because at that point it's going all too slow anyway.

Also I don't think the terrain was bumpmapped, though maybe I had wrong settings...
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