Aniolators.

Aniolators.

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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[CoN]Bobins
Posts: 5
Joined: 17 Aug 2006, 22:36

Aniolators.

Post by [CoN]Bobins »

playing xta mod.. earlier.

first time ive played the new update. been away for a while.

im not sure if this is a bug or ive got to set them up differently. but whenever i build aniolators. they dont do anything. they dont auto open and fire anymore. unless i manually target somthing for them.

and then once they've destroyed that target they just close up again....

any thoughts on this. do i just need to use them differently now with the new version of ta.. or is it a bug with them....
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

Mod forum...
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

Fixed in v8.
[CoN]Bobins
Posts: 5
Joined: 17 Aug 2006, 22:36

Post by [CoN]Bobins »

Thanks alot people, sorry for not searching well enough for info on it before asking. :)

much better now everythings sorted.
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