An issue on TA mods
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An issue on TA mods
Okay, this is basically a repost of that overly long, not to the point thread in the mods section. Cast your opinion, and please, think about the consequences of your decisions!
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Ditto.Storm wrote:Limit to two mods?
Here I was thinking I could decide myself what game I want to play, but yeah, let's ban all mods that you dislike, that woluld surely be for the greater good.
No, seriously, that was the most hilariously inept thing I've read this week, and I've been talking on PA the whole day.
~Doomweaver: Even if this is not only about TA, there are still several mods that people should be allowed to play anyway. OTA, XTA, BF, AA, etc. etc.
Last edited by Dakar on 18 May 2005, 01:55, edited 1 time in total.
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If the main thing you are worried about is the fact beginners might get confused, then all you have to do is make sure they know the difference between games. For example, you can have a blurb in the batle window that describes the basics of the particular mod, or perhaps a tutorial that must be played before you can use the particular mod.
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Doomweaver, one problem with attempting to limit the number of mods using the OTA units is, as long as the Spring modding tools are available to the community, mod makers will be perfectly capable of producing mods using the OTA content. The best a vote like this will be able to achieve is to limit the "official, sponsored" mods endorsed by the SYs. Any discussion of whether other mods "should" be allowed to exist is rather irrelevant, as mod-makers will make them if they desire.
Why balance-packs? For one thing, making models that don't suck is difficult. Some smaller mod teams want to experiment with gameplay without completely re-inventing the wheel.
In the long run, I suspect the SYs want to create totally new content anyway. From a legal perspective, with Atari owning the rights to TA, distributing OTA unit models and scripts with Spring is already a dicey proposition.
Why balance-packs? For one thing, making models that don't suck is difficult. Some smaller mod teams want to experiment with gameplay without completely re-inventing the wheel.
In the long run, I suspect the SYs want to create totally new content anyway. From a legal perspective, with Atari owning the rights to TA, distributing OTA unit models and scripts with Spring is already a dicey proposition.
- clericvash
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- [K.B.] Napalm Cobra
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I just wish a simple and effective and clear mod management thingy will soon be added to the lobby.
- BlackLiger
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- [K.B.] Napalm Cobra
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This would be very useful, and if you just gave everyone a clear warning that units, buildtree etc may have changed and different tactics are required, even players unfamilliar with the mod will learn it much faster and enjoy the game more.Dakar wrote: ...For example, you can have a blurb in the batle window that describes the basics of the particular mod...
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