Model Competition 0003 - Vehicle (tracked, wheeled, hover)
Moderators: MR.D, Moderators
Final:


Here's the model, in OBJ format. Not ready for skinning yet. 484 triangles. Please note that I had 16 to spare, even after silly details like the flame-starter, which I will now have to code an animation for so it ain't pointless
Maybe this will finally get the high-polycount debate squad to stop and actually consider that they know zero about what they're talking about
If you can make something like this, you have enough skill to debate what is appropriate polycount with me. Otherwise, don't bother 


Here's the model, in OBJ format. Not ready for skinning yet. 484 triangles. Please note that I had 16 to spare, even after silly details like the flame-starter, which I will now have to code an animation for so it ain't pointless

Maybe this will finally get the high-polycount debate squad to stop and actually consider that they know zero about what they're talking about


- mualjtaulur
- Posts: 20
- Joined: 29 Mar 2006, 21:36
Here we go. Really, this is final- I have too many other things to do right now to fool with this any further 


Click here to download. 492 triangles. Not prepared for skinning yet- I don't suppose somebody wants to uvmap it for me?



Click here to download. 492 triangles. Not prepared for skinning yet- I don't suppose somebody wants to uvmap it for me?
My take on what a stealth tank could look like (I am aware that things such as the tracks and the slightly flat front would cause reflection and that radar isnt often used on ground vehicles IRL but its just a game). Its 636 tris, I will add detail if someone wants me too but stealth things usually are fairly Flat Sided without extra things to cause reflections.
I will upload the .wings and .obj file later.
Anyhow here are some pics:


I will upload the .wings and .obj file later.
Anyhow here are some pics:


Thats all scriptable... that's a model competion though but some antennas don't hurt (made of tetragons* or how they are called with a very small base).
*tetrahedrons.
*tetrahedrons.

Last edited by rattle on 29 Oct 2006, 23:31, edited 1 time in total.
- Runecrafter
- Posts: 148
- Joined: 30 Oct 2005, 00:23
Here you go, 418 polygons...








Last edited by Runecrafter on 30 Oct 2006, 03:13, edited 2 times in total.