Bridges
Moderator: Moderators
Bridges
I think destroyable bridges are a major gameplay element in almost every RTS game. Spring mappers should be given the possibility to add bridges to make their maps' gameplay more interesting. Rebuilding and repairing bridges should be possible, too. Bridges would also offer more versatility with looks.
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Last I heard this wasn't possible with the spring code base. I actually personally did alot of research into this, but there is hardcore tie ins all over the movement system that made it way too complicated for me to apply any of my ideas, and I haven't heard of anyone more expert making any more progress...
- Lindir The Green
- Posts: 815
- Joined: 04 May 2005, 15:09
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
If they are easy deformable Land, one Crawlbomb opens the Waterways, and a Con-Sub or a other Conunit can "rebuild" the Bridge. I tested it in O-Sole-Diod and it worked very well (even if the rest of the Map sucked :D)
Problem is to avoid the Bridge beeing to deformable, meaning it vannish miles into the Depths, and hours are neede to rebuild them.
Problem is to avoid the Bridge beeing to deformable, meaning it vannish miles into the Depths, and hours are neede to rebuild them.
So a Sollution exists, but nobody uses it? Why?
And why is this again and again requested, if nobody has interest in using the Ability - that exists ? Is the Engine Rewrite maybee just a way to avoid massive Chokepoints in the Map (remember how long ConUnits need to rebuild Terrain)
So is this makes Mappers avoid "Bridges" why have Cadyr and Fanger no Units in there Mods, that can quickly restore Terrain ?
Result: -> This Thing is not wanted Gameplay wise.
And why is this again and again requested, if nobody has interest in using the Ability - that exists ? Is the Engine Rewrite maybee just a way to avoid massive Chokepoints in the Map (remember how long ConUnits need to rebuild Terrain)
So is this makes Mappers avoid "Bridges" why have Cadyr and Fanger no Units in there Mods, that can quickly restore Terrain ?
Result: -> This Thing is not wanted Gameplay wise.