Model Competition 0003 - Vehicle (tracked, wheeled, hover)
Moderators: MR.D, Moderators
Heh... I've been debating how the hinges of the weapon system will work, that's all that's keeping mine from being done yet. I have the body and propulsion systems done and detailed, and I'm still well under 500 tris... just trying to get the last details worked out. And I haven't (yet) tested what happens when you force-fire a guided weapon... I may or may not end up doing it that way, dunno yet
I'm really going for an experimental approach with this vehicle, while keeping it in the distinctively-weird NanoBlobs style... if I'm going to bother making something, then I want it to be useful for my mod 


http://www.3drt.com/3dm/3dm.htm *drool*
http://www.3drt.com/3dm/tank-04/tank-04.htm *still drooling* (needs shockwave)
Man I wish we could move uvmaps instead of replacing geometry
http://www.3drt.com/3dm/tank-04/tank-04.htm *still drooling* (needs shockwave)
Man I wish we could move uvmaps instead of replacing geometry

Guess what I thought when I first saw it... LOL!!
I guess the guy who masses those kills the enemy by making them choke over their own laughter
Yet, again, more interesting things..
Too many polies on the wheels.. Could probably drop the "body" of it by about 2-3 edges without too much effect.. I am positive the wheels only need one side each.. Well, hope it helped.. somehow..
Interesting enough, may the best man win when the time comes..
Still a WIP, of course.. Most of my models get changed a good bit, before they are finished..
Edit: Don't worry about me feeling let down, I got a kick out of it.
I guess the guy who masses those kills the enemy by making them choke over their own laughter

Yet, again, more interesting things..
Too many polies on the wheels.. Could probably drop the "body" of it by about 2-3 edges without too much effect.. I am positive the wheels only need one side each.. Well, hope it helped.. somehow..
Interesting enough, may the best man win when the time comes..
Still a WIP, of course.. Most of my models get changed a good bit, before they are finished..
Edit: Don't worry about me feeling let down, I got a kick out of it.

This is a rework of the Knight. Anybody who dies of laughter is lucky that they aren't dying of severe burns
The skin will make it scary, trust me- I'm going to do a style like the Springer on this one, so it will feel quite threatening when complete.
I disagree about the wheels. I agonized over that part, and finally decided that it was worth spending the triangles (24 per wheel, or 72 total) for that extra ring. When Spring's rounding shader interacts with them, they'll look much more rounded as a result.
That said, I'm still reworking the body. I just freed up about 100 triangles, and it looks more aggro to boot

I disagree about the wheels. I agonized over that part, and finally decided that it was worth spending the triangles (24 per wheel, or 72 total) for that extra ring. When Spring's rounding shader interacts with them, they'll look much more rounded as a result.
That said, I'm still reworking the body. I just freed up about 100 triangles, and it looks more aggro to boot

A rework. 418 tris. Instead of focusing on the concept of merging the TriRook and the Sheep's design aesthetic with visual concepts associated with the word "knight" (yes, I do a lot very complicated visual references in NanoBlobs, which I do not expect anybody but me to get), I decided to borrow a bit from anime sources like Front Mission, and freestyle a bit. Less conceptual, but I now have this much more detail focused on the the arms, which I think is good, and I have 82 triangles left to greeble with. Critique is welcome.





