Missile flare color?

Missile flare color?

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SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Missile flare color?

Post by SpikedHelmet »

Is there a way to set the color of missile's exhaust flares? Also, is there a way to have a plasma weapon (aka a "blob" projectile weapon) actively track and pursue targets WITHOUT the smoketrail=1 tag (which removes the blob, leaving only a smoketrail)
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

I believe Argh would be somebody to ask about this, I remember some mutterings about it.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

And also, if the missile flare sizes can be determined as well. HURRY ARGH!
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Yes ;)


And yeah, I'll talk about how, but not right this second. I have a model to finish.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Argh wrote:Yes ;)


And yeah, I'll talk about how, but not right this second. I have a model to finish.
Perhaps, the one you may enter into the competition?
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Argh
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Post by Argh »

That'd be the one.
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

You can override the texture the smoke trail uses with a black 1x1 tga for instance.

Quoted from the changelog:

Code: Select all

- New weapon FBI tags, texture1, texture2, texture3, texture4, the texture must be defined in resources.tdf in the projectile section.
	MissileProjectile (standar rockets and guided missiles):
		texture1 = flare
		texture2 = smoke
	LaserProjectile:
		texture1 = laserbeam
		texture2 = Start and end of the beam (half of the texture used at either end.)
	BeamLaserProjectile:
		texture1 = laserbeam
		texture2 = Start and end of the beam (half of the texture used at either end.)
		texture3 = muzzle flare
	LargeBeamLaserProjectile:
		texture1 = laserbeam
		texture2 = Start and end of the beam (half of the texture used at either end.)
		texture3 = Extra graphical effect at the start of the beam.
		texture4 = muzzle flare
	StarBurstProjectile (starburst weaponry, like nukes):
		texture1 = flare
		texture2 = smoke
		texture3 = flame
	EmgProjectile
		texture1 = texture for the projectile
	LightningProjectile
		texture1 = texture for the lightning
	ExplosiveProjectile (used in most plasma cannons)
		texture1 = texture of the projectile, will be blended multiple times.
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