Forgotten Chronicles - Mod in Developement - Page 18

Forgotten Chronicles - Mod in Developement

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Yeah, I know..

I did a test one day, and did it the other way around.. (Like you do it)

And it happened to waste me quite a long time.. My UV's never come out like I want 'em to...
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Chrispin
Posts: 92
Joined: 15 Dec 2005, 02:05

Post by Chrispin »

Snipawolf wrote:Got teh buggy textured.. I dub it the Mongoose (Ya know, since mongooses are fast and hunt "snakes"...)

And, by the way, I ground another 32 faces off.. From 700 to 300 to 268...

I think I am a really good modeller now :P

Image

I know, wheel texture sucks >.>

Edit: Yeah, forgot some stats... Fires a Heavy Machine gun, .70 cal or so if ya would care to be precise..

The vent on top of the M-gun is for releasing smoke.. Guns get hot..

Mongoose - The Armored Vehicle wielding a HMG..
It needs doors. You can just texture them on.
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Bah, I'll probably suck at that..

I'm tired of using AA... I need to make some sort of commander..
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Well, I got something new :twisted:

Ahahaha, The Gunship!! Truly one of my best yet.

Clocking in at 2.2k tri's, this monster packs dual artillery cannons and enough guns to blow a colony to hell. Quite a heavy vehicle, uses the hover system to move, but is still slow. This Gunship has served us quite a lot in our feuds with each other, maybe it shall prove its worth against the Hierarchy, too...

Image

Edit: I still ain't got a commander, shame on me... Oh, well, too bad.
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Deathblane
Posts: 505
Joined: 01 Feb 2006, 01:22

Post by Deathblane »

Nice model, shame about the similarities to the Thunderhawk Gunship :P

Ok, more seriously at 2.2k is it going to be a reference model or just limited in numbers?
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Limited in numbers, its one of the later game things...

Arghhh... I still don't know what a thunder hawk is, but everyone else does...

Edit: Damn space marine junkys, mine hardly looks like one...

PS: The one on the bottom is the high poly version from Fallen Haven (It has like... 4,000 polies, no joking, I tried to count where they would all be, and I got a lot!)


Edit again: I am going to spend a month, modelling and texturing, I need better skills as far as texturing goes, and I won't touch scripting with a 10 foot pole at this point in time. It's annoying :x
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Woohoo, alien ideas, maybe I got some creativity back... First is going to be a mineral (Metal) extractor, and the second is a defensive tower, or something...

1: 328 tris
2: 900 (Ouch) for the second one..

Image
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

Hmm the left thing looks like a giant pimple, the right one like a carousel, though I kinda like the... carousel.

Remember to reduce the bottom faces (which are on the ground level) to one polygon and make them a hole.
bwansy
Posts: 385
Joined: 02 May 2006, 05:21

Post by bwansy »

The second one looks like something from an amusement park.
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

I know, thats where I got the idea from (Went to the state fair on Sunday)
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Damnit, I still have not a name for the robots, but I and Chris have ideas.

I: Automaton Reprobates

Chris: Artificial Human Resistance

I think it should sound as scientific as possible! Automaton is a robot, and Reprobate is a rogue. His just comes out and says it..

Anybody else got idea's on the name, or preferences for the ones we have?
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Chrispin
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Joined: 15 Dec 2005, 02:05

Post by Chrispin »

Snipawolf wrote:Damnit, I still have not a name for the robots, but I and Chris have ideas.

I: Automaton Reprobates

Chris: Artificial Human Resistance

I think it should sound as scientific as possible! Automaton is a robot, and Reprobate is a rogue. His just comes out and says it..

Anybody else got idea's on the name, or preferences for the ones we have?
I just don't like the word "automaton" because it sounds like something off of the show Transformers or something. :lol:
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