Developers, introduce yourself !

Developers, introduce yourself !

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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What are you mainly working on by now ?

user interface
0
No votes
Core gameplay
2
18%
Graphics
1
9%
IA
2
18%
Networking
0
No votes
Mods
1
9%
Tools (editor, replayer, etc)
3
27%
Spring server
0
No votes
Spring client
2
18%
Other (website, doc, localization, etc)
0
No votes
 
Total votes: 11

el_muchacho
Posts: 201
Joined: 30 Apr 2005, 01:06

Developers, introduce yourself !

Post by el_muchacho »

Hello all,

As there is still no CVS/SVN repository and no bugtracking system (the need of it is becoming ultra urgent :o), it's hard to know who is working on the code base by now.
So there is a risk of waste of human resources and unnecessary forks if several isolated persons work on the same subsystems independently.

This purpose of this topic is to know who is doing what, and hopefully to put in contact the developers.

So in this thread, the idea is to introduce yourself, telling to the other devs:
1. who you are (if you want),
2. what languages, API, OS, domains of relevant knowledge (network, IA, OpenGL, etc) you master,
3. what you are doing or want to do on the codebase. Being as precise as possible here is important for the other developers especially if you are already working on the code by now.

This way, hopefully, forces will unite and the project will gain momentum. :wink:

NB : if discussions get technical, please open a new thread and keep this one as clean as possible, so that it stays as a sort of reference of developers.
el_muchacho
Posts: 201
Joined: 30 Apr 2005, 01:06

Post by el_muchacho »

As for me,
1. professional programmer, mainly on Unix systems, big fan of TA, have been following this project for 6 months now, and very glad to see it released as GPL.:wink:
2. C++ (7 yrs of XP), C, Unix, various scripting languages, strong supporter of lightweight embedded languages like Squirrel or Lua over Python for this project.
3. Working on optimizing the speed of the core game right now.
Last edited by el_muchacho on 18 May 2005, 08:16, edited 1 time in total.
coryrc
Posts: 81
Joined: 01 May 2005, 23:09

Here goes...

Post by coryrc »

My name's Cory, my work revolves around robots and business development, more of the lower-level programming stuff rather than AI.

I've been checking in with the TA Spring project since the first demo. I remember reading "OpenGL" with high hopes than crushed a little by "DirectSound" and closed-source. When I finally found the source released (just a few days ago), I was overjoyed and set to work to port this to Linux. I've been burned far too much by closed-source software and cannot go back to Windows.

C/C++ 5 years (off & on for first 3)
Java 4 years (off & on)
Python 1.5 years (and loved every second!)

I am working on rewriting SpringClient to work with PhoenixWorx servers and be cross-platform. Next step will be whatever next section needs porting (likely the rts engine)
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Ace07
Posts: 348
Joined: 21 Apr 2005, 20:46

Post by Ace07 »

I am of course working on the SpringClient and getting that ported to all platforms. Later on, I will probably get more familiar with the actual engine, and begin to mess with that a bit more.

Currently however, I am working on designing the GUI for the SpringClient.

Relevant Experience:

I have the most experience with C++ and C languages. I have known these for probably around 3-4 years.

I have a little bit of Java experience, but from what I can tell it isn't for me.

I also have VB.NET and C# experience with game engines. (Yes, you can make a game with these languages... :| )
Last edited by Ace07 on 05 May 2005, 18:35, edited 1 time in total.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

hhmmm I dunno since I dont since Jouninkomios doing the necessary changes to the code base but here I go, Skirmish AI
Dave
Posts: 56
Joined: 28 Apr 2005, 01:44

Post by Dave »

Okay, here goes. I'm David, currently in my second year (of five) of computer science studies. I've been messing with computers and programming since the days of the Atari STE (a few years before the intel 486 revolution). Started using linux on and off 7 years ago, and became a more or less full-time user 4 years ago. Since then, like Cory, I've gone free software and open source all the way :)

Found TA Spring through someone mentionning it on the Open Transport Tycoon Deluxe IRC channel, got hooked by the screenshots and feature list. Then disaster struck when I saw no linux download :( So I decided to try to remedy that, and announced work on the port was starting. This was a week or so ago, and there are now 5-6 people interested/working on the port :)

Currently working on getting the porting project organised and working out a way to keep up to date with what SY is doing to the code, so that once the port is working we can give them a working patch. Once that organisation is done (soon hopefully), I'm working on getting the game engine ('rts' part of the code) compiling in linux, and replacing non-portable bits with portable overlays (SDL/OpenGL, OpenAL, ...).

Relevant (mostly :) experience:

C (5 years)
C++ (2 years)
Python (2 years)
OpenGL (on a NeHe lessons + official OpenGL guide book scale)
Game engines (2 years working on a MMORPG project, mostly networking code and scripting interaction)
User avatar
sp2danny72
Posts: 60
Joined: 09 Jan 2005, 04:52

AI !

Post by sp2danny72 »

Im Daniel, freelance programmer, C++ fanatic.

Im also the guy who will make the AI none of you will be able to beat!

Well, atleast so I hope ;)
User avatar
Gabba
Posts: 319
Joined: 08 Sep 2004, 22:59

Post by Gabba »

My name's Gabriel, the main reason I'm on this forum is of course because I'm a strategy game (especially TA) lover . I have a lot of interest in computers in general, but up to now the thing I do best is dealing with operating systems - Windows at first, and now Linux. I work as a webmaster.

I'm rather new to programming, except for some forms of Basic, but I learned Java by myself, and am now getting into C++. I will make small contributions to Spring whenever I find the opportunity.

I'm currently doing some minor changes to the mapconv utility, and I hope to help improve the AI.

It's great to see all you guys onboard! Thanks to the SY for releasing this open-source, now we have no excuse for not making it the best RTS ever.
renrutal
Posts: 84
Joined: 28 Apr 2005, 16:45

Post by renrutal »

Bruno, 5th semester(out of 8) @ computer science course. Been in the TA community since the end of 1999... almost 7 years now.

I'm not really into Spring's development, just taking a look at it before I jump in. I'm better at code management than programming and my main goal is to make a clean, easy to understand and portable code.

Currently interested in the Portability project, not only to Linux but to all the operational systems and architectures that support the GNU Compiler Collection and all the multimedia tools used in Spring.

Also interested in Spring as a learning tool, I'm sure I'm going to learn a lot about everything with it. Specially OpenGL.
mattjgalloway
Posts: 1
Joined: 09 May 2005, 20:49

Post by mattjgalloway »

Hey,

I'm interested in helping out with the Linux port! Who should I contact?

Good work guys - can't beleive I've found this - TA absolutely ROCKS!
User avatar
Ace07
Posts: 348
Joined: 21 Apr 2005, 20:46

Post by Ace07 »

Contact Dave (this is the actual username) in IRC or by PM on the forum.
Subdino
Posts: 25
Joined: 15 May 2005, 08:44

Post by Subdino »

mattjgalloway wrote:I'm interested in helping out with the Linux port! Who should I contact?
Good work guys - can't beleive I've found this - TA absolutely ROCKS!
Same here :-) .
I see we are some linux users, some free-software convinced, and some french-speaking people around here... Comunication might be easy :D .
Hope to see you on irc.freenode.net, and maybe to the LSM (RMLL in french) in July :-) .

I use linux - almost - permanently for more than a year now, and I use it for more than 2 years. I know C, C++, a bit of java (erk), PHP, SQL (experiences with MySQL & Oracle).
Among my cooperating developments, I can name xine (I rewrote some little parts of xine-ui and libxine), and grub2 (sun partition system support, bugfixes here and there, trying - unsuccessfully for now - to port it on usparc).
I designed a partitioning system in my free time :wink: (http://spt.sysif.net/) .
I'm a student in informatic science, 2nd year of 5.
User avatar
Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

My vote went to editors ;)

I'm a recent graduate from college with a Computer Science degree. I have over 10 years of programming experience. From DOS BASIC to C# and ASP.net and most everything in between... even a little Lisp :shock:

*shudders*

-Buggi

Has anyone else noticed that "AI" is backwards?
nitrus
Posts: 32
Joined: 12 May 2005, 23:28

Post by nitrus »

Editors/Tools too.. I've been tinkering around with the MAPCONV program - as you've probably seen from the MAPS forum.

Started programming about 20years ago .. does that make me the oldest here? I've done almost every language from Z80 assembly to VB.NET.... not bragging - i'm an addict :(
Comp Sci Graduate 10 years ago, been working for software house in London, UK since then. Now having a work break and hoping to move to Australia later this year. 8)

I've been a TA addict since it was released - had some epic games and not found a RTS to match it.

Recently added C++ to my CV. About a month ago I started a rewrite of OTA in Ogre (to learn C++).. I just started getting the script machine working but then I found TAS, so that's shelved.
Here's some pics of that proj http://www.beanpix.com/gallery/nitrus/a050516113729
adeveloper.clan-sy
Posts: 24
Joined: 28 Apr 2005, 00:26

Post by adeveloper.clan-sy »

Hello,

I am "adeveloper". I usually log in to #SY on irc.quakenet.org. Sometimes (lately!) I have been also on the Spring Lobby looking to play some Spring and to see what bugs I can find and verify.

I am interested in the core gameplay. My intention is to provide bug fixes and patches to improve gameplay.

I have been doing Windows application and systems developement, using C and C++, for about 10 years. I also use other tools, for example Java, Lua, Perl, and C#.

I started learning how to developing 3D game engines about two years ago and experimenting with 3D game engine design, openGL and Nvidia's CG shaders. I hope to apply what I have learned to help with the development of Spring.
User avatar
BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

I am BlackLiger
I am the guy who has volonteered to keep track of all the stuff for this project, although not much has been submitted. I was also going to work on the music code but I need to learn C++ first...
Sean Mirrsen
Posts: 578
Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

Hello, I am Controller Sean Mirrsen, call sign 'Jaguar', born in 1985 on Earth, presumably died in 2048 in a starship explosion on Earth orbit.

I've just started learning C++(less than a year's experience), although my programming experience started with ZX Spectrum's Basic, quite a long time ago.

Currently I spend my time looking for little features that the SY don't have time for, and implementing them to the extent of my skills. Also I'm looking for ways to submit the changes I make to the SYs so that they actually become changes, not personal mini-mods of mine.
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