Invisible Features with SoundLoops

Invisible Features with SoundLoops

Requests for features in the spring code.

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PicassoCT
Journeywar Developer & Mapper
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Invisible Features with SoundLoops

Post by PicassoCT »

Thats why...


And they need a function to randomly leave some Time in between, so they don`t play all the Time. I know that the Radio in CS Italy is living prove that this idea sux, but believe me, it would be usefull.

http://www.bestsharing.com/files/ms0011 ... t.mpg.html


Thx for Reply...
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rattle
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Post by rattle »

Include a keybind to stop all sounds played at once too then (like stopsound). :P
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PicassoCT
Journeywar Developer & Mapper
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Post by PicassoCT »

+ Rattle - the invisible Features would open countless Options. Birds and Waves at the Sea, Wind driving Sand through the Desert, Hell, even Grass makes some Sound when the Wind goes through it. Give the Speakers work, beside the Units...
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rattle
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Post by rattle »

Grass? There's grass? 8)
(seriously I need to upgrade in some time)

I know what you are getting at, several other game engines got so called events which allow to play sounds or perform other actions (mostly for scripted missions).
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PicassoCT
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Post by PicassoCT »

:shock:

Wow, yes this would be also really usefull for Singleplayer Missions... but i never thougth that far. It just wanted to give the Landscape the cheap Ilusion of Life through sound (no Polys, no Animations) just imagine a Nightmap with chirping Crickets...
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Dragon45
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Post by Dragon45 »

There are several scientific websites that have soundclips of ducks, crickets, and other ambient wildlife. Acid could be used to stitch them together, tack them onto some invisible features (or not - what about a giant Cricket?!? :D ) and wallah, you have ambient sounds...
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rattle
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Post by rattle »

Hmmm imagine a gulliver map with giant, chirping cricket "features" which are so annoying it makes a player want to reclaim them.
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PicassoCT
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Post by PicassoCT »

Yeah, that would be it- no more confentional Warfare.
Big Go for Psychological Warfare - With Foggrenades, Flashes (evil Avatar Units), Certain Music (Barbara Streisand Can ;) ) and psychological Radiounits

"This is Hanoi Hannah speaking - Have i already introduced you to the Guy your Girlfriend always meets, when you play Spring ? No, well than it is about time..."

Not to forget the Provocation Unit - A Zipper carrying Posters and Protestsigns - with the "NOOB" written on it..
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

I think this falls under the catagory of features with scripts.
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