Movement Classes

Movement Classes

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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Movement Classes

Post by FLOZi »

It seems to me that an unpacked movedata.tdf doesn't override a packed one, is it because Spring reads from both and instances of the same class number cause a conflict? :|

The TACW amphibious movement class is a direct rip of the Pelicans, however it doesnt work, and nor will the pelican whilst the TACW movedata.tdf is there. With it disabled the Pel works fine as does any amphib TACW unit given the pels moveclass. So it seems like the unpacked does ovveride the packed, but, then why doesnt the TACW class work if it is just acopy of the Pels?


Man this post is confusing. :(
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

*bump*

Anyone else had problems with movement classes when porting mods?

Smoth? G_Z? Caydr?
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

I had problem, many units wouldn't move when I first tried to port SWTA. I just checked they were the same, deleted the custom movedata.tdf and haven't tried to see exactly where was the problem.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Care to hypothesise as to what may be the problem?
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