Hi,
Most of you are probably familiar with Spring: 1944. For those that aren't, it is an ambitious mod project to create a realistic, fun, and epic WW2 mod for Spring. By "epic", I mean NOT like all of those generic dime-a-dozen "squad-based" WW2 RTS games. I mean hundreds of infantry swarming across the landscape, dozens of tanks rumbling through cornfields and dozens of planes buzzing through the air, ships steaming the oceans. Everything will be made with historical realism in mind; ie, your Tiger tank will actually be the near-invincible behemoth it was; and battleships armed with dozens of weapons will infact be armed with dozens of weapons.
The obvious disadvantage of such an ambitious project is the sheer work involved. Since 2001, myself and others have been working on this project, first starting with Axis & Allies: Total Annihilation (on the TA engine, obviously) and then branching to Spring. A mini-mod "demo" was released with old AATA content ported to Spring, but now we are working to completely re-do it all. New models, new everything. You can check the main Spring: 1944 thread for all the details.
In any case, like I said, the work involved is astronomical, and thusly, I'd like to extend an offer (or plea?) to anyone interested in joining the team and helping out. Below is a small list of what kind of skills and help we need.
1 - Modelling. There will be lots of models needed. Along with units, we plan on developing a large amount of features to be used on Spring: 1944 maps. Everything from country farmhouses, corn stalks, trees, hay bails, street lamps, residential buildings, houses, stores, cars, etc. Most of these will be relatively easy to model. Its the sheer amount of them that is the problem.
2 - Skinning. Obviously, with all of these models, we'll need a lot of skinning done too.
3 - Unit Data Editing. We plan on having a couple hundred different units atleast, and probably near that number of features. Along with models and skins for all of these, each will need its own data (contained in unit .fbi files, weapon .tdf files, etc). We mostly need help with feature data, organizing all of those feature files, and such.
What we're looking for is more "full-time" work, not simply donating a model or two. In my experience, simply donating a model sometimes causes more work than it saves. What we need is someone to join the team and become a full-fledged developer.
If you're interested, let me know, here or in the main 1944 thread. Thanks.
Spring: 1944 Help
Moderator: Moderators
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
Hope this doesn't mean I'm fired.
Anyways, if you don't want to commit to any of that, you could walk me through creating a good texture for a vehicle or feature. That would allow me to skin my models and give Spiked/FLOZi models that just need to be scripted, unless I can learn that too, in which case I can give them fully functional units!
Anyways, if you don't want to commit to any of that, you could walk me through creating a good texture for a vehicle or feature. That would allow me to skin my models and give Spiked/FLOZi models that just need to be scripted, unless I can learn that too, in which case I can give them fully functional units!

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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
Please go learn a little bit more about the basics of Spring: 1944 before you insert unneeded commentary that is irrelevant to the thread.1v0ry_k1ng wrote:It would probably be better to get the two sides balanced and working with the bare minimum of units/structures and release a playable beta, then expand unto it and add units over time. that way you'll inspire people to help you
(For the record, S:44 has four sides. USA, UK, Soviet Union, Germany.)
milkshape can be converted to .obj or .3ds, which is what upspring can handle.
If this is something you think you'd like to do, post on our TAU forum here: http://www.tauniverse.com/forum/forumdisplay.php?f=76 with what kind of things you'd like to do (IE some people really like to model airplanes, or tanks, ect), and maybe an example of past work.
Thanks for the interest!
If this is something you think you'd like to do, post on our TAU forum here: http://www.tauniverse.com/forum/forumdisplay.php?f=76 with what kind of things you'd like to do (IE some people really like to model airplanes, or tanks, ect), and maybe an example of past work.
Thanks for the interest!