Request: NanoBlobs Screenshots - Page 2

Request: NanoBlobs Screenshots

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Argh
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Post by Argh »

NP, fixed. Didn't do that in FireFox at home, just in IE here at work :P
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Snipawolf
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Post by Snipawolf »

Hurry up with that model, now is not the time to be playing with screenshots :wink:
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Argh
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Post by Argh »

I'm at work, so I can't play with anything right now :P
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Snipawolf
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Post by Snipawolf »

Then shouldn't you be working, typing to us on forums surely isn't work :-)

Edit: Wow, I replied fast, you must have posted that right as I clicked refresh..
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Argh
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Post by Argh »

I get away with it so long as I am doing it in small chunks in between doing other stuff ;) Anyhow, we're just filling this thread with spam... I'll put out my model when it's done, probably tonight. I am aiming for under 500 tris, so if you're under 300, then you have me beat on polycount- the point I'm trying to make, though, is that it's not about how many tris the model has... it's about how they're getting used. The skin and the amount of skill put into a model matter much more than any other factors.
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rattle
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Post by rattle »

Technically I could make a 6 sided 12 polygon cuboid and call it Borg light recon hovercraft. I'd beat everyone in polycount then. Let's continue this in the model thread...
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AF
AI Developer
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Post by AF »

You underestimate the detail of a borg vessel, borg vessels are immensly detailed, and a proper representation would run into thousands of polygons. Remember, borg ships dont have main bulkheads or primary hulls, only the larger tactical cubes and diamond have any sort of major hull in which case its heavy armour plating.

borg scout vessel:
http://content.answers.com/main/content ... rashed.jpg

the borg 'coffin'
http://www.ex-astris-scientia.org/scans ... coffin.jpg

diamond:
http://www.ex-astris-scientia.org/scans ... n-ship.jpg

level IV tactical cube:
http://content.answers.com/main/content ... acCube.jpg
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rattle
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Post by rattle »

I was making a joke. Take a look at the high poly model contest... 8)
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Argh
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Post by Argh »

Added a "scale of carnage" screen. I may add more if I have time later :-)
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AF
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Post by AF »

Just making some misconceptions clear.
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Dragon45
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Post by Dragon45 »

Argh, can we have some screenies on this map?
http://www.unknown-files.net/index.php? ... &dlid=1872
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Argh
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Post by Argh »

Yes, as soon as I get home.
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Argh
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Post by Argh »

Image
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hawkki
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Post by hawkki »

whoa, thats so cool
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rattle
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Post by rattle »

I better not post (another) screenshot... 8)
May keep users away from it.
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Wolf-In-Exile
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Post by Wolf-In-Exile »

Now, this is what I call quality artwork. Awesome stuff! :-)

Image
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LordMatt
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Post by LordMatt »

Wooh! :o the coolest looking mod on the coolest looking map. Does the map play well with nanoblobs?
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Argh
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Post by Argh »

Yes. The TeamSpheres really help you know where your forces are operating, and my custom icons (yeah, I'm getting them done) are also very helpful :-)
Archangel of Death
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Post by Archangel of Death »

Who made that map. It seriously brought a tear to my eye.
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Lathan.
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