[SPOILERS]AMAGAWD SUPCOM BETA! - Page 4

[SPOILERS]AMAGAWD SUPCOM BETA!

Post just about everything that isn't directly related to Spring here!

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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

ZellSF wrote: I only got far in one game, a 1vs1. It was all rather confusing. I had more points when the enemy had tons of tanks in my base. Due to air transports. I have no idea where my fighter patrol magically disappeared. Maybe they shouldn't have patrolled over the enemy defence line.

Yeah most of my games are filled with situations like this.


You send out an army of tanks and you just lose track of it and it dies, and you dont even know where or to what.


My impression of balance is all the teams are very similar, with certain traits on certain units that change them. Aeon have shields on their heavy tanks, Cybran boats can grow legs (and pathfind horribly), UEF gunships can carry tanks with them.


In most of my games so far it has just been a stalemate till T3. Then whoever has the better econ swarms over the other player with titan bots.
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

Rembear to report bugs and balance problems... otherwise your not helping.
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Post by ZellSF »

Well. We can't really see any balance problems if we can't figure out what the hell is going on :wink:

As for bugs. Well, I could submit a bug that said "the game desynced", but that's not very detailed. At all.
raneti
Posts: 148
Joined: 21 Sep 2006, 00:12

Post by raneti »

Unhandled exception:

attempt to get as string a table value
stack traceback:

Module : D:\Games\supcom\Supreme Commander\bin\SupremeCommander.exe
IncidentCount : 1
IgnoreUntilIncidentCount : 0
Exe timestamp : Oct 16 2006 12:08:02
Callstack :
Moho::CHeightField::GetVertexBounds + 648092 bytes ((Unknown)(0) + 0 bytes)
Moho::CHeightField::GetVertexBounds + 1160013 bytes ((Unknown)(0) + 0 bytes)
Unknown symbol (address 0x00402efe)
Unknown symbol (address 0x0040cf60)
RegisterWaitForInputIdle + 68 bytes ((Unknown)(0) + 0 bytes)
awesome :roll:
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

I got that problem as well raneti and reverted back to 2.0, then a day later I upgraded to 2.7 and everything was fine :S
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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

I can't click on the minimap and have it take me there.. Wtf :/
I also built a galaxy class battleship and suddenly it was gone without explaination.
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

I thought i'd lost a fleet of cybran destroyers but actually they'd decided to all grow legs and walk really slowly across an island on the way to where they were supposed to be.
raneti
Posts: 148
Joined: 21 Sep 2006, 00:12

Post by raneti »

I got that problem as well raneti and reverted back to 2.0, then a day later I upgraded to 2.7 and everything was fine :S
now i went back to 2.0 then back up to 2.7, crack and all i get in both ways cracked or not, a GAL exception window and app hang.
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

:!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!:
Important information




Image




im sixth 8)
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

raneti wrote:
I got that problem as well raneti and reverted back to 2.0, then a day later I upgraded to 2.7 and everything was fine :S
now i went back to 2.0 then back up to 2.7, crack and all i get in both ways cracked or not, a GAL exception window and app hang.
My friend had the problem that he installed it on his desktop and it didnt work.
He reinstalled it in C:/program files/blah and it works like a charm :)
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

Ive been saying it from the start, but here it is again:
supcom live up to the hype. spring mods will be more playable.
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

i think that this game will be worth buying when it comes out. U can all whine how spring can and will be better but now that we have some devs shifting over to the rewrite don't expect all the new features to just magically appear...

Oh, and Ishach, modesty FTW :P
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Photoshopped LOL... 8)
Six games only... do they take that long?
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Hopefully SmuG will be a top clan once SupCom hits the shelves 8)


Course then there'll be PRO and TAG and Gnug to contend with, once all those boys start popping aroung again
raneti
Posts: 148
Joined: 21 Sep 2006, 00:12

Post by raneti »

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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

rattle wrote:Photoshopped LOL... 8)
Six games only... do they take that long?
I spent more time looking for ranked games than playing them. Games are only 30mins max for a 1v1 in my experience
raneti
Posts: 148
Joined: 21 Sep 2006, 00:12

Post by raneti »

i finally got to see the exception window
it was saying vertex shading 2.0 required :) i only got 1.4
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

All the dissers, realize we've been bugsquashing in spring for more then a year now. The spring engine was sketchy as hell when it was first released as well. I remember when it was so unstable the most common way for a game to end in spring was by FAR a platform crash.
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BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

SwiftSpear wrote:All the dissers, realize we've been bugsquashing in spring for more then a year now. The spring engine was sketchy as hell when it was first released as well. I remember when it was so unstable the most common way for a game to end in spring was by FAR a platform crash.
Yep :)

I remember day 1 release (jorminkomiko told me about it about half an hour before it went live and everyone got in on the act...)
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Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

TBH I might donate $50 to Doctors Without Borders and pirate SupCom, just to make a statement.
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