Upspring 1.54 - Page 3

Upspring 1.54

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Snipawolf
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Post by Snipawolf »

Argh.. too far that time :wink:

Upspring is shaping up, eh?
maestro
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Post by maestro »

jcnossen wrote:I think I fixed it, not sure though.
wd team and 1944 team found it not yet fixed :? :(
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jcnossen
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Post by jcnossen »

I mean I fixed it in my current code ;)
I'll post a new version today
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rattle
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Post by rattle »

ImageImageImageImage

There they are again, flip icon done as well. Dunno if you like them or need something else other than pngs.
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jcnossen
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Post by jcnossen »

Yeah thanks, I like them 8) . Only the Polygon flip isn't really what I want, it doesn't look like flipping a polygon, more like flipping objects right now.
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rattle
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Post by rattle »

jcnossen wrote:Yeah thanks, I like them 8) . Only the Polygon flip isn't really what I want, it doesn't look like flipping a polygon, more like flipping objects right now.
I know, just remade it. Hit F5 8)
Figured that it wouldn't flip stuff but invert them. Hope that's better.

Another one: Image, Image
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rattle
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Post by rattle »

Made them 256 color icons with transparencies. Also included a try at a (IMO) better Upspring logo icon (in 32 RGBA/256/16 colors) using the Spring logo as base... if you're interested that is. :P http://rattle.from-hell.net/spring/upspring_icons.zip
Image
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AF
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Post by AF »

make a version of the tiny one but with the red logo miniaturized instead of the word 'up'!
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jcnossen
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Post by jcnossen »

New version:
1.4

Download it here

Changes since b3:
- Origin-move
- Improved normal calculation
- Automatic S3O mirroring
- 3DO texture names aren't changed (Needs to be tested properly)
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FLOZi
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Post by FLOZi »

jcnossen wrote:New version:

- Improved normal calculation
Is this what I think it is? :-)
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rattle
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Post by rattle »

AF wrote:make a version of the tiny one but with the red logo miniaturized instead of the word 'up'!
Image
Image
http://rattle.from-hell.net/spring/spring_icons.zip

Included the same icons with black background as well.

Further stuff in private please because it got nothing to do with upspring :)
SpikedHelmet
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Post by SpikedHelmet »

Best. Program. EVER.
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AF
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Post by AF »

yay 10 cookies to rattle!!!
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Argh
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Post by Argh »

<drools like starving wolf>

I can't wait to get home and play with this, the Origin-Move thing is one of my biggest wishlist items :-)
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Snipawolf
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Post by Snipawolf »

Hey, Argh, stop drooling all over the place, you're giving us a bad name :wink:

I think origins moving would be so much better, much less hassle indeed..
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Das Bruce
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Post by Das Bruce »

What about the animation exporting, has that been fixed?
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Argh
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Post by Argh »

Ok, tested it.

On the one hand... wow, it fixed the poor Springer's mis-welded verts really nicely:

Image

And it finally fixed the SpireRook, which has had some minor tesselation issues in Spring since I put it in... fixed up some artifacts showing up on the Strider, etc. Basically, I am totally pleased with the results on things with rounded curves.

On the other hand... it totally borked the Lord, which was very deliberately un-welded to create razor-sharp edges. And having tested things, it appears that models that mix unwelded sections with welded sections end up 100% welded, too... which makes certain types of shapes come out very rounded-feeling even when I'd prefer otherwise :|

I know that it's gotta be extremely hard to come up with an automatic routine to handle this, so I'd like to just have the option to unweld the verts by Piece- the new welding routine is just about perfect, though, so if I just have to cut down my use of reflectivity to hide problems that arise from this, so be it.

Image

That said... it's about the only complaint I can come up with at the moment, other than the un-finished-ness of the animation exporter, which I can definately live with.

What I see in UpSpring now cooresponds to what I'm going to see in Spring, it appears, my animations are not borked, and the Move Origin tool works WONDERFULLY. You really have no idea how much work that's going to save people, JC. Really. There are a lot've complex designs I have rejected, frankly, because I didn't want to have to set the origins for so many parts. Now if I could only mirror Pieces, so that I only had to do it once for things with bilateral symnetry, that'd be perfect, and make animations that at least gave me a starting-point for scripting, I'd say that this was just about as complete as it needs to be... but I can definately live with what 1.4 can do. Excellent work :-D
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Das Bruce
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Post by Das Bruce »

Argh wrote:I know that it's gotta be extremely hard to come up with an automatic routine to handle this,
Unweld them in wings then move all by normal by the smallest unit.
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Argh
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Post by Argh »

Won't that cause cracks to appear? Besides which, the Lord essentially was done that way (just with different tools). I'll try a method using Rhino3D as well.
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Das Bruce
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Post by Das Bruce »

Yes, but only if you zoom in very close, and depending how you scale it to fit in game.
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