Spring: 1944 v0.01 Alpha
Moderator: Moderators
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
The first British infantry (rifleman, with SMLE No. 4 rifle) completed, except for the uv map, because FLOZI LEFT.
Flozi completed the transport trucks so they will now transport either 10 infantry or 4 infantry + a light towed weapon (generally, a light AA gun such as German 20mm FlaK 38 or Soviet 37mm 61-K or Brit/American 40mm Bofors; a light infantry gun like the German 75mm leIG 18, US 75mm M8 Pack Howitzer, Soviet 76mm M1943, or British 25 Pounder; and an AT gun such as German 75mm PaK 40, British 17 Pounder, Soviet 57mm ZiS-2, and US 3 Inch M5; and lastly, light artillery pieces such as German 105mm leFH 18, US 105mm M2, and Soviet 122mm M-30. British don't get a light artillery piece per say, as their 25 Pounder serves as both a light infantry gun and a light artillery piece, as its 88mm). For the larger, heavier guns, a heavier tractor will be used (like US M5 HST, German Sd.Kfz. 7, British Matador, Soviet Voroshilovets). Yay!
Flozi completed the transport trucks so they will now transport either 10 infantry or 4 infantry + a light towed weapon (generally, a light AA gun such as German 20mm FlaK 38 or Soviet 37mm 61-K or Brit/American 40mm Bofors; a light infantry gun like the German 75mm leIG 18, US 75mm M8 Pack Howitzer, Soviet 76mm M1943, or British 25 Pounder; and an AT gun such as German 75mm PaK 40, British 17 Pounder, Soviet 57mm ZiS-2, and US 3 Inch M5; and lastly, light artillery pieces such as German 105mm leFH 18, US 105mm M2, and Soviet 122mm M-30. British don't get a light artillery piece per say, as their 25 Pounder serves as both a light infantry gun and a light artillery piece, as its 88mm). For the larger, heavier guns, a heavier tractor will be used (like US M5 HST, German Sd.Kfz. 7, British Matador, Soviet Voroshilovets). Yay!
As in went offline. He's still around.
Anyways, with the british in production we're nearing completion of the infantry. Which is cool. Once they're done, we'll essentially have a working infantry alpha. And despite annoying things like s3o units losing their texture while cloaked, that should be good fun to get balanced. Mmmm. Commandos.
Anyways, with the british in production we're nearing completion of the infantry. Which is cool. Once they're done, we'll essentially have a working infantry alpha. And despite annoying things like s3o units losing their texture while cloaked, that should be good fun to get balanced. Mmmm. Commandos.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
-
- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
The maps are 512x512 (though Spring halves that) so yes, essentially 256x256. I'm actually thinking of dumbing down the infantry models incredibly. After extensive testing I've learned that the sheer number of pieces on the models is extremely detrimental to performance. I tested it in a variety of ways, firstly by taking the infantry model, merging all the pieces into one, and giving it an empty script. Doing this, performance almost doubled. Testing with 500 infantry onscreen, fully-articulated and animation-scripted infantry moving gave me 5-7 FPS. 500 Single-piece non-animated infantry moving gave 12-14 FPS. Now you may think 500 is a bit much, but they ARE only infantry and because 1944 is rather "epic-scaled" and not "squad-based" there will usually be quite a lot of them. In any case, this performance loss is unacceptable and things are being done, plans being made, sandwiches being eaten, that will fix this very important problem. IMO, we simply can not go ahead with this happening. Not unless we want to make a squad-based game with a few dozen infantry, maybe a handful of tanks, an airplane or two and no ships. And we don't want that.