[SPOILERS]AMAGAWD SUPCOM BETA! - Page 3

[SPOILERS]AMAGAWD SUPCOM BETA!

Post just about everything that isn't directly related to Spring here!

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Deathblane
Posts: 505
Joined: 01 Feb 2006, 01:22

Post by Deathblane »

meh, it's not like I have the time to test anyway.
Still, prey tell of any cool features that'll need integrating into spring...
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Drone_Fragger
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Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Actaully, Spring has MORE features than it. and they are a hell of a lot more easier to use.
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Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

tbh so far im not very impressed with supcom.

I'd much rather play spring really..
espylaub
Posts: 205
Joined: 01 May 2006, 11:35

Post by espylaub »

Ishach wrote:ahahahahaha



ANOTHER ONE
You are evil.
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Deathblane
Posts: 505
Joined: 01 Feb 2006, 01:22

Post by Deathblane »

They must have some funky new ideas, beside teh shiny graphixs and uber nukes.

Ok then, how do the sides feel? Are we looking at EE or AA or 'this side has the uber planes, but no arty, while this side has the assault tanks of dwem but takes the game to cross the field'?
Risasi
Posts: 56
Joined: 04 Oct 2006, 19:50

Post by Risasi »

Screw SupCom,

Big whoop, I can scroll in and out on the map, :roll:

I'm sticking with Spring.


(:thinks to self; how to get devs to add to Spring In-Game Join :-) )
FuzionMonkey
Posts: 80
Joined: 15 Apr 2006, 18:35

Post by FuzionMonkey »

bah.. where can i get a key?
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Someone want to hook me up with a key?

I'd be much obliged!
ZellSF
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Joined: 08 Jul 2006, 19:07

Post by ZellSF »

Drone_Fragger wrote:Actaully, Spring has MORE features than it. and they are a hell of a lot more easier to use.
What.

I've no clue what you're talking about really. And I have my doubts you've tested all the features Supreme Commander has if you honestly believe that.
They must have some funky new ideas, beside teh shiny graphixs and uber nukes.
Well. Resources are shown as total in/out and you can see how much building a unit or structure will take each tick. So you can basically see if building an expensive structure will screw up your economy or not. Pretty nice.

Also, you can set builders to pause, units in construction will gradually fade away, but they'll be readded to the queue.

There's also the addons for the commander. He can teleport with one of those, a feature I haven't seen in Spring.

And split-screen. Which is pretty awesome.

coordinated attacks, but I haven't figured out how to use that yet.

You can see ETA on all tasks.


Uh, all I can think of, for now.
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Felix the Cat
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Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

None of which, may I add, is worth upwards of $50.

Well, maybe the ETA.

But that, along with everything else, could probably be added to Spring with relative ease, I would hope.
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Neddie
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

Well. Resources are shown as total in/out and you can see how much building a unit or structure will take each tick. So you can basically see if building an expensive structure will screw up your economy or not. Pretty nice.
I agree, but easily emulated.
Also, you can set builders to pause, units in construction will gradually fade away, but they'll be readded to the queue.
I believe we can do this, but it will take a work-around patch.
There's also the addons for the commander. He can teleport with one of those, a feature I haven't seen in Spring.
Any other good ones?
And split-screen. Which is pretty awesome.
Couldn't we do this with the double-screen support as intended running on one screen?
coordinated attacks, but I haven't figured out how to use that yet.
Explain.
You can see ETA on all tasks.
We could insert that as well.
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diggz2k
Posts: 208
Joined: 04 Mar 2005, 06:34

Post by diggz2k »

Just more features that spring can absorb.
ZellSF
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Joined: 08 Jul 2006, 19:07

Post by ZellSF »

Oh. They can be done in Spring. That explains everything. Spring is so much superior then.

Oh, wait, there is a difference between can be done and has been done.

Another feature I just thought of: Music. And the economic overlay. and score counting, maybe. Haven't checked if Spring has that. And the list over idle builders on the right.
danzel
Posts: 56
Joined: 30 Sep 2005, 01:49

Post by danzel »

Ishach - I can only assume that one of those keys is for me, accidentally diverted into your email account :P
You know where to find me!
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Neddie
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Post by Neddie »

Hence why I said could, not should.
ZellSF
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Joined: 08 Jul 2006, 19:07

Post by ZellSF »

neddiedrow wrote:Hence why I said could, not should.
My post was against someone who said Spring had more features though.

And he meant now.
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

Hey mods.. Are we allowed to talk about the crack? <_<
Last edited by Comp1337 on 25 Oct 2006, 08:56, edited 1 time in total.
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

Comp1337 wrote:Hey mods.. Are allowed to talk about the crack? <_<


Come talk in the #supcom channel for that :wink:
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

Drone_Fragger wrote:Actaully, Spring has MORE features than it. and they are a hell of a lot more easier to use.
If you have something that could be improved, report it. Rembear the reason your playing the beta in the first place?


And FFS, why are you all matching features up? Ain't most games similar in features, but differs in gameplay? Look at one fps then look at another. Same with RPG's and racers. It's not the individual features that matters, it's how it's presented and compiled... and if it fits the gameplay the devolpers want.



Now enougth whining, what's the races like? The balance? Tell me about a game you had! :D
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Post by ZellSF »

Races are pretty similar, outside of the huge differences in appearance. As for balance, I'm spending too much time being confused about what to do to know what that's like.

I only got far in one game, a 1vs1. It was all rather confusing. I had more points when the enemy had tons of tanks in my base. Due to air transports. I have no idea where my fighter patrol magically disappeared. Maybe they shouldn't have patrolled over the enemy defence line.
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