Model Competition (high poly models of vehicles)
Moderators: MR.D, Moderators
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
Model Competition (high poly models of vehicles)
In this competition, you can show, what high (or not) detailed models of vehicles you can make.
Rules:
- you can choose any 3d programm you want
- the model must be untextured (you can put textured pics too, but they will not count)
- the model should have less than 30k polygons (in other words, the models should be made so that you can have a lot of them in game
- it must be 100% your own work
- it must be a vehicle (hovercrafts are allowed too)
- the contest ends at the 30th November with a vote (1 or 2 weeks
have fun! :)
Rules:
- you can choose any 3d programm you want
- the model must be untextured (you can put textured pics too, but they will not count)
- the model should have less than 30k polygons (in other words, the models should be made so that you can have a lot of them in game
- it must be 100% your own work
- it must be a vehicle (hovercrafts are allowed too)
- the contest ends at the 30th November with a vote (1 or 2 weeks
have fun! :)
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
no. A 16 player War Evo game runs without a performance loss and a normal unit has more than 3k polys (makes 16x3 = 48k polys). I bet that you can play with 10 or more mechs per player and the performance will still be fine. As 100 times said, its the pathfinding what is slowing the game most.
Sure, 30 k is much for spring and you wont be able to make an aa mod out of units of this kind, but because we want some nice units, we need a max limit which is much higher than the best looking unit we have in any (spring) mod at this time.
So lets try what can we do with such a limit.
Sure, 30 k is much for spring and you wont be able to make an aa mod out of units of this kind, but because we want some nice units, we need a max limit which is much higher than the best looking unit we have in any (spring) mod at this time.
So lets try what can we do with such a limit.
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
That looks like "hm, I need to drive up the polycount, let's extrude some random faces". Model functional detail, not just random extrusions! Pipes, storage boxes, a ladder to climb on the vehicle, an entrance hatch, something to feed ammo into the chainguns, something to connect the motor to the wheels, etc, etc. Stuff like the profile on the wheels is better done with a texture. And try looking at your model without hard edges because that's what it'd look like in a game. Unless you unweld all vertices and completely choke the graphics port bandwidth.
Also try some practical considerations, that cockpit looks like the pilot dies when the unit takes minimal fire from the front. Imagine what would happen if this thing got hit by a tank shell from its primary combat direction.
Also try some practical considerations, that cockpit looks like the pilot dies when the unit takes minimal fire from the front. Imagine what would happen if this thing got hit by a tank shell from its primary combat direction.
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
lol its so funny to see ppl acting like offended.
But i m ok with it, you all think its odd (for an alpha vers) - fine so i can wait and see you models which will be so much better and than we have a great contest.
KDR: some good points, some are not. Who says, that its not a robot? Ok sure, a robot wouldnt make such a design, but who cares? The cockpit is weak yes, but so are other parts (wheels) and therefore no sense in making the cockpit tanklike when the rest will get destroyed by a shot. Also i said that the cockpit looks ugly and will be redone. Its just the first step after some hours of work...
you too have time until november the 30th
update:
But i m ok with it, you all think its odd (for an alpha vers) - fine so i can wait and see you models which will be so much better and than we have a great contest.
KDR: some good points, some are not. Who says, that its not a robot? Ok sure, a robot wouldnt make such a design, but who cares? The cockpit is weak yes, but so are other parts (wheels) and therefore no sense in making the cockpit tanklike when the rest will get destroyed by a shot. Also i said that the cockpit looks ugly and will be redone. Its just the first step after some hours of work...
you too have time until november the 30th

update:
