Upspring 1.54
Moderator: Moderators
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- Posts: 854
- Joined: 28 Jan 2005, 18:15
If you double click to open an s3o from a directory other than Upspring's base dir, you get two errors:
1. Failed to load data.ups
2. Error while executing init.lua: cannot open scripts/init.lua: No such file or directory
Unless of course you place the files in question in the directory with the model you are doing it from... trying to load them from the wrong place in that situation?
Well, that besides the fact that it doesn't actually load the model, but I've lived without that. Still easier to double click the model than close windows/navigate windows or folders to open upspring on a programs and folders plastered desktop.
1. Failed to load data.ups
2. Error while executing init.lua: cannot open scripts/init.lua: No such file or directory
Unless of course you place the files in question in the directory with the model you are doing it from... trying to load them from the wrong place in that situation?

Well, that besides the fact that it doesn't actually load the model, but I've lived without that. Still easier to double click the model than close windows/navigate windows or folders to open upspring on a programs and folders plastered desktop.

I see that Rotate is now relative to the origin of the object, not the object's parent, and doesn't distort the verts of the child objects that are being rotated. Major improvement- thanks, JC.
I still want, and earnestly beg, for a way to move the origin of a child without moving the actual part, and I would really appreciate it if pasting a child onto a parent does not move the child, but instead offsets the child's origin to the parent's origin. These two things would help tremendously with assembling large, complex creations, because then it's just a matter of cut-->paste-->move the child origin where you want rotational null to be--> animate. Much easier than the current process.
I still want, and earnestly beg, for a way to move the origin of a child without moving the actual part, and I would really appreciate it if pasting a child onto a parent does not move the child, but instead offsets the child's origin to the parent's origin. These two things would help tremendously with assembling large, complex creations, because then it's just a matter of cut-->paste-->move the child origin where you want rotational null to be--> animate. Much easier than the current process.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
jcnossen wrote:Just for completeness sake, can someone make me a rotate texture (3do texture), polygon flip, and origin-move icon?


jcnossen wrote:Origin-move done as well... now all I need is icons
Can someone make an icon for setting a polygon to "curved-surface mode" as well? (Work in progress)

Couldn't come up with anything better for the last one...

Last edited by rattle on 24 Oct 2006, 02:33, edited 1 time in total.