Upspring 1.54 - Page 2

Upspring 1.54

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

Moderator: Moderators

Post Reply
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

I'd strongly favor fixing the S3O mirroring issue in Spring asap.

My only worry, honestly, is that it will reduce all of my scripts to completely useless garbage until I repair them.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

From my perspective everything I put into Upspring comes out oriented correctly although Upspring itself will display it incorrectly mirrored.
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

KDR_11k wrote:From my perspective everything I put into Upspring comes out oriented correctly although Upspring itself will display it incorrectly mirrored.
It'd still be nice to have it the right way round in both though.
User avatar
BvDorp
Posts: 439
Joined: 14 Oct 2005, 12:09

Post by BvDorp »

Das Bruce wrote:
KDR_11k wrote:From my perspective everything I put into Upspring comes out oriented correctly although Upspring itself will display it incorrectly mirrored.
It'd still be nice to have it the right way round in both though.
w00t! Caught you red-handed at making a positive remark! :shock: :shock:
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Its just another way of saying the current one is suck. :P
Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Post by Archangel of Death »

If you double click to open an s3o from a directory other than Upspring's base dir, you get two errors:
1. Failed to load data.ups
2. Error while executing init.lua: cannot open scripts/init.lua: No such file or directory
Unless of course you place the files in question in the directory with the model you are doing it from... trying to load them from the wrong place in that situation? :wink:

Well, that besides the fact that it doesn't actually load the model, but I've lived without that. Still easier to double click the model than close windows/navigate windows or folders to open upspring on a programs and folders plastered desktop. :P
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

I see that Rotate is now relative to the origin of the object, not the object's parent, and doesn't distort the verts of the child objects that are being rotated. Major improvement- thanks, JC.

I still want, and earnestly beg, for a way to move the origin of a child without moving the actual part, and I would really appreciate it if pasting a child onto a parent does not move the child, but instead offsets the child's origin to the parent's origin. These two things would help tremendously with assembling large, complex creations, because then it's just a matter of cut-->paste-->move the child origin where you want rotational null to be--> animate. Much easier than the current process.
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Post by bobthedinosaur »

i have a question about the height settings you create for your model, does the value you set in the s3o correspond to the unit's hieght you would get for a script, such as one of zwzsg's unit detection scripts that uses the exact unit height to identify a specific unit?
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

Exactly what Argh said.
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

REZ.

How do we get the exported animations into something that will work. Currently it just goes all spinny and weird.
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

I dunno. And neither do I know when/if JC's going to get back to this. Which is too bad, because if he'd fix the mirroring and origin thing, then it'd be just about as "done" as it really needed to be.
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Ok, well part of what it is that speeds are upber high and so are turn angles, something to do with that 182 shit Arch was talking about...
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

I'll add an origin move button, and iirc i had already fixed mirroring (just flip s3o models every time they get loaded and saved). I need help with fixing the animations though, it's a lua script after all. Upspring angles are in radians, maybe it just needs a conversion factor.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Hm. BOS script uses radians (k) and got a <> deg->rad multiplier tag, which means, everything in <> will be multiplied with 182.0344 by the compiler, so you could just put normal degree values in there.
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

jc...
will teh shading problem betwene UV island be fixed or it will be like tha; foreva ?
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

I think I fixed it, not sure though.
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Just for completeness sake, can someone make me a rotate texture (3do texture), polygon flip, and origin-move icon?
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Origin-move done as well... now all I need is icons ;)
Can someone make an icon for setting a polygon to "curved-surface mode" as well? (Work in progress)
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

jcnossen wrote:Just for completeness sake, can someone make me a rotate texture (3do texture), polygon flip, and origin-move icon?
Image
Image
jcnossen wrote:Origin-move done as well... now all I need is icons ;)
Can someone make an icon for setting a polygon to "curved-surface mode" as well? (Work in progress)
Image

Couldn't come up with anything better for the last one... :?
Last edited by rattle on 24 Oct 2006, 02:33, edited 1 time in total.
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Mmmm.... "curved surface mode"... mmm... makes me want to make the lesbian moon-babes now...

And yes, that was obscure, even by Spring standards. And spam, to boot.
Post Reply

Return to “Engine”