Why does having more objects make it lag more?

Why does having more objects make it lag more?

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Snipawolf
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Joined: 12 Dec 2005, 01:49

Why does having more objects make it lag more?

Post by Snipawolf »

I am guessing it is because each object has its own X,Y, and Z axis that follows it around.

If I am wrong could someone elaborate..
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rattle
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Post by rattle »

The reason it lags is most probably because of the pathing AI or textures.
Or shabby connection/hardware. :P
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hrmph
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Post by hrmph »

This thread makes me think that there should be a 'random questions' area of the forum. :P
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Snipawolf
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Post by Snipawolf »

Mebbe, cuz everytime I make a "If you got a question post it here" topic, I am the only nub asking any questions... :?
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hrmph
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Post by hrmph »

Atleast then your questions are confined to one thread. Most people don't start a new post in the forum every time a question arises in their mind.
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rattle
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Post by rattle »

Oh, why don't you pm spikedhelmet about it, he mentioned it over in the 1944 thread by the way.

Indeed no need to start yet another topic :P
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Snipawolf
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Post by Snipawolf »

Heheh..
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Argh
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Post by Argh »

Having more parts means that Spring has to keep track of the XYZ origins for each one before tristripping them, among other things, so that animations work. If you don't need them for animation purposes, consolidate your Pieces down. My original Wolf model had a LOT more Pieces than the current version does- I consolidated it considerably when making NanoBlobs 0.6...
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Snipawolf
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Post by Snipawolf »

Ahhh, basicly the same thing I said, just looks a lot smarter. I see.
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