The dirt effect for the explosion generator..

The dirt effect for the explosion generator..

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Fanger
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Joined: 22 Nov 2005, 22:58

The dirt effect for the explosion generator..

Post by Fanger »

The dirt effect for the explosion generator seems to have a problem, it is the only one, and it seems to be in any mods using it which leads me to wonder if something is awry engine wise..

for an example of the problem examine this here picture..

Image

note the wierd black lines one the sides of part of the dirt effect.. I cannot figure out why that is however it is there..



side note I did not include accidental cameos of my models this time in the hopes of keeping the discussion on dirt..
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rattle
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Post by rattle »

I've been using the dirt generator for quite some time now but haven't had a problem yet. Could be a texture issue, though you said you are using the latest. Also some of the generic explosions use it as well, does it happen on there too?
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Fanger
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Post by Fanger »

NO it doesnt, and I recently made my own texture, which does it as well, the background is completely black though..

Side note it did it in Nanoblobs 6.0b as well, which was released after spring..
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Das Bruce
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Post by Das Bruce »

Does it do it when you're really zoomed in?
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rattle
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Post by rattle »

I noticed the same graphical glitches on my custom laser textures as well when I stretched them too much (with tdf tags). Nasty borders appeared out of nowhere.

Code: Select all

	[DIRT01]
	{
		class = CDirt;
		[properties]
		{
			size=10;
			color=0.5625, 0.375, 0.25;
			alphaFalloff=2;
			speed=0.75 r-1.5, 1.7 r1.6, 0.75 r-1.5;
			pos=-10 r20, 20, -10 r20;
		}
		ground=1;
		water=1;
		count=5;
	}
That worked for me.
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PauloMorfeo
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Post by PauloMorfeo »

The lasers, as in the mobile laser shots from the LLT and HLT in XTA, also make that weird effect. The diference is that, in those, it is a glitch of the colour of the laser and is in front of the laser. You really need to pause and zoom to see those.

Even though i can't really help you, my bet is on a engine bug.
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rattle
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Post by rattle »

That's not a glitch. It's half of the ending and starting piece. They are rotated by 90° which is why they look odd. I guess it should simulate some sort of impact effect... you can disable them though by assigning a 1x1px black texture to texture2.
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