FLamethrowers and Random EE discussion.. - Page 2

FLamethrowers and Random EE discussion..

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

getting opinions is kinda the risk when you go public...

Sometimes those opinions can be usefull, esspecially the ones you don't like. Think about that, just for a second :-)
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

This post has offended a baboon and three DVD players!

Post by Guessmyname »

/me facepalms

Why does every person here take offence at every little thing?
User avatar
Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

See, Useful opinions are useful, your right.. this however was about as useless as you can get without being utterly retarded..
meh

they still look quite all the same.
Lets see from that comment you could Mean, that all the models look to similiar to eachother, or that they all look to similiar to the orginial models (this one would offend me even more).. However I dont know how you can say that given that you have not ever actually seen all the units...
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Fanger wrote:See, Useful opinions are useful, your right.. this however was about as useless as you can get without being utterly retarded..
meh

they still look quite all the same.
Lets see from that comment you could Mean, that all the models look to similiar to eachother, or that they all look to similiar to the orginial models (this one would offend me even more).. However I dont know how you can say that given that you have not ever actually seen all the units...
Most units look like eachother. This also makes all buildpics to look like eachother. Which gets me into reading the descriptions all the time. Instead of microing.
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Post by pintle »

i recall that someone ( i think in fact noize) made this complaint before, in a different thread, and at the time fang said that was because he wanted that aesthetic, where there was a slight, but not substantial difference in the factions models, thereby giving a much more cohesive style than TA based mods. I for one like them.

Oh yeah, also the game this mod is based on had units which shared the same chassis, but had variable armaments depending on research, so similar models are kinda to be expected, if the models are 2 versions of the same vehicle with different armament.
User avatar
Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

a small 'R' in the bottom right hand corner for 'this one has rockets' would be a good idea IMO though.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Tell that forb 8)

There is a way to reduce the amount of units and make them different: combine them. That's what I did in E2150.

My bigger mechs for instance had large plasma guns and something else, or rocket launcher/mortar and a small plasma gun. Well rockets and mortars used ammo and plasmas don't that was the idea behind that.

What I'm on about is combining some of them but leaving the option for specialized units as well. Which means leave in the option to build (heavy) plasma or flamer mechs or (heavy) laser or ion tanks but split the other minor weapons up and give the unit some role name, i.e. defense, scouting, base assault, support, etc.

So for LVL2+ units electronic warefare could go together with SAM/AAA, cannons/shotguns and rockets, SAM/AAA and rockets. lasers and cannons, plasma and flamers, etcetera...

Just an idea.
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Wayyyy too many units then :P
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

...
No, less units.
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Wait, I misintererpreted.. I thought you meant all the combinations..

Like

Shotty - Laser

Shotty - Cannon

Etc, etc..
User avatar
Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

If I had research and modular units... hell id do that stuff right there..
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

If Spring supported that, then it could be possible..


:shock: OSRTS might support that, just make a module.. Sweet..
bwansy
Posts: 385
Joined: 02 May 2006, 05:21

Post by bwansy »

WOW! It looks great!
Err.. I mean the new factory, new unit, and new mouse cursor.
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I don't see what all the whoplaw about the units looking the same is about. They look different enough to me and I'm half blind.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

I think that myself and fang, as well as probably a few others would damn near sell our souls to be able to get researching.
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I would personally sell Fang and Forb's soul to get reserching.
User avatar
Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

We know Zoombie, thats why your not incharge of the soul selling deedly...


yeah My wishlist consists of:

Research
Unit limits
Unit prerequisites
Modular Units
Ammo/fuel for Ground
Aura Based effects
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I'd really like some kind of magical device that would mod for me, so I can put cool ideas in and a workable mod comes out, but other then that I agree with everything Fang just said...expect the soul dealing. I could get a good deal on Snipa's soul...maybe I could become a piano master with that Soul, and I personally think thats a good deal...
User avatar
PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

Fanger wrote:...
yeah My wishlist consists of:
...
...
...
Translation: the new re-write.
Zoombie wrote:I'd really like some kind of magical device that would mod for me, ...
Damn, i knew we forgot something when planning the new re-write...
User avatar
Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

I really really like that idea, giving average run of the mill t2 units multiple weapons to encourage more tactics and strategy. eg... hmmm eg... i haven't played EE in a while so someone else think them up. Would be totally awesome tho as long as it was done sensibly (duh xD)
Post Reply

Return to “Game Development”