Skeletal unit resource pool (GPL)
Moderators: MR.D, Moderators
OK, Just to clarify. By saying we can use perfect quads, does that mean I can select my model in wings3D, Quadrangulate it and quote the polygon count it comes up with? Or is this something else? Cause I have something which comes to 887 faces Quadrangulated, but 1668 faces triangulated
.
Also I do believe all the faces on my model are "flat".
If quadrangulating doesnt count then I will have to offer one of my "lesser" models.
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Also I do believe all the faces on my model are "flat".
If quadrangulating doesnt count then I will have to offer one of my "lesser" models.

...this is why I wanted to stick with triangles. 
No quadrangualting it means wings somehow turns opposing triangles into squares but not lone ones. The barrel's bases for instance will stay triangles. So do parts on the feet.
So either full quads or full triangles.
To reduce polygons look at the barrel mounts. You can cut them loose from it (edge cut) and make the barrel mounts simple cylinders. Legs can be simplified as well. Space between the toes can be removed, etc. Shouldn't be too hard to get this under 1000.

No quadrangualting it means wings somehow turns opposing triangles into squares but not lone ones. The barrel's bases for instance will stay triangles. So do parts on the feet.
So either full quads or full triangles.
To reduce polygons look at the barrel mounts. You can cut them loose from it (edge cut) and make the barrel mounts simple cylinders. Legs can be simplified as well. Space between the toes can be removed, etc. Shouldn't be too hard to get this under 1000.
1124 Tris, not a bad effort for something with four legs, two guns and proper joints (joints that dont overlap, each other).
Changed the model a bit, doesnt really have a head now, and the guns are now cannons.
Heres the File: http://dl022.filefactory.com/dl/f/28a8c ... 97024394e/

Changed the model a bit, doesnt really have a head now, and the guns are now cannons.
Heres the File: http://dl022.filefactory.com/dl/f/28a8c ... 97024394e/

- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
Noruas wrote:Why dont we have compitions every month to make a high polly version of arm and core units for Ta and get it over with so Spring will be ready for a new competition. Like the core storm...
because caydr will do them, regardless of input, help, or suggestion.

and he releases AA.
thats the end of that.
"Batman". Actually it's just a large helmet. 
Noruas, making TA models ain't fun at all.
Next competition is going to be a general vehicle competition, Tank, Jeep, what ever. I think that's a good idea. Unless someone comes up with something better.

Noruas, making TA models ain't fun at all.
Next competition is going to be a general vehicle competition, Tank, Jeep, what ever. I think that's a good idea. Unless someone comes up with something better.
Last edited by rattle on 20 Oct 2006, 05:10, edited 1 time in total.
Righto, Gun size has been reduced. The guns were also changed a fair bit (they would now require a bit of texturing to look like decent guns).
The arm holding the guns has been increased in size and he feat have had a few poly's cut off to make em look pointy.
Feedback was good to have. Sorry rattle but I have to keep the joints the way they are, I like the whole robotic feel of it
.
EDIT: Forgot to mentions its 1004 tris
File in .OBJ format
http://dl019.filefactory.com/dl/f/ac3fd ... a50f372a9/
File in .wings format
http://dl019.filefactory.com/dl/f/c2aaf ... 856389a27/
The arm holding the guns has been increased in size and he feat have had a few poly's cut off to make em look pointy.
Feedback was good to have. Sorry rattle but I have to keep the joints the way they are, I like the whole robotic feel of it

EDIT: Forgot to mentions its 1004 tris

File in .OBJ format
http://dl019.filefactory.com/dl/f/ac3fd ... a50f372a9/
File in .wings format
http://dl019.filefactory.com/dl/f/c2aaf ... 856389a27/
Last edited by Keithus on 22 Oct 2006, 02:57, edited 2 times in total.
Done, but I cant seem to get the positions perfect, they are always out by about 0.001-0.002 when I use absolute commands, I think that part of the leg must not be straight or something. I cant be bothered looking through all the parts for the error, and 0.002 shouldnt make too much of a difference.
What I need is something that rotates an entire object till a certain face is parallel with x,y or z. Also is there an absolute rotate command in wings for rotating?
Hopefully that made sense.
What I need is something that rotates an entire object till a certain face is parallel with x,y or z. Also is there an absolute rotate command in wings for rotating?
Hopefully that made sense.