Have you not noticed the ground deformation?feanix wrote: So, for instance, a crater would look more 3d, rather than a simple black splodge.

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As already stated, it's already there in the new map format, and it looks really cool.feanix wrote:i wonder if bump mapping for the terrain might be an option? I come from a Source Engine background with regards to modding and stuff, and afaik bump mapping doesnt drain too much.
The only hitch is how to include a bump map in the map making process. It might be an idea to tie a bumpmap tile to terrain types in the text file (its been a while since i tried making a map for spring, i can't remember what that file is called).
This would be more difficult, i think, but it would also be great to have bump mapped decals. So, for instance, a crater would look more 3d, rather than a simple black splodge.
There are faaar to many units and they are faaar to small for that to be really practical. You might only notice it if you zoomed in on a unit and watched it for a few seconds. Zoomed out, you'd never notice. However, you would likely notice crater bumpmaps every time without having to zoom in (unless you were really zoomed out quite far)mehere101 wrote:NO! Units need bumpmapping before craters.
It would probably habitual not to use it much on small units. It's really for the larger units which currently look rather bland.feanix wrote:There are faaar to many units and they are faaar to small for that to be really practical. You might only notice it if you zoomed in on a unit and watched it for a few seconds. Zoomed out, you'd never notice. However, you would likely notice crater bumpmaps every time without having to zoom in (unless you were really zoomed out quite far)mehere101 wrote:NO! Units need bumpmapping before craters.
A bumpmap isn't expanded to a normal map. Depending on bump map technology used the bump map either does some fudgy crap or is processed into a normal map. The size difference between a bump map and a normal map is generally negligible.FireCrack wrote:^There is absolutely no reason to use normal mapping over bump mapping in this case, or in most cases for that matter. When you use bump-mapping the bumpmap is expanded to a normal map at runtime, it is often quite wastefull to store a normal map on disk.