KAI opensource?
Moderators: hoijui, Moderators
KAI opensource?
Ive been busy at uni, really busy... today i have 7 hours of lectures and practicals, not including travelling time and the piles of work i still have to do in my own time. Any free time i get i try to spend socializing so i can keep sane (and drunk :D).
Because of this im veering towards making KAI opensource, since i havent got much time to work on it atm, and with tournesol and firenu inactive it would just accumulate mold for ages, which is bad especially since it doesnt work with the latest spring version yet. The competition aspect has kinda faded away too, with AF's epic's release being pushed back into oblivion and supcom looming around the corner. The only reason for me to keep closed source now would be for intellectual credit for the ideas and algorithms, but with a full SVN history and these forums any dispute would be quickly over to my advantage.
The plan would be to release the source, hopefully have someone who knows what they are doing compile it for the latest spring (both 0.11 and actual versions). Once that is done, then anyone could have a go at making spin-offs and mods.
For the main version, i could receive patches from people, and then carry on doing official releases, as well as doing some work myself once i have the time.
So basically, what i need is:
-A dev/good AI programmer to update KAI to the latest spring
-SVN access so KAI can be shipped with spring versions and so people can access the latest official source.
-Hopefully people to have a go at improving it and submitting loads of (properly tested) patches.
-To find and have a chat with fire and tourne to see if they have any objections/outstanding issues with this move.
I can also write up the near roadmap for KAI if theres enough interest for it, theres a lot of code that is just waiting for completion...
Because of this im veering towards making KAI opensource, since i havent got much time to work on it atm, and with tournesol and firenu inactive it would just accumulate mold for ages, which is bad especially since it doesnt work with the latest spring version yet. The competition aspect has kinda faded away too, with AF's epic's release being pushed back into oblivion and supcom looming around the corner. The only reason for me to keep closed source now would be for intellectual credit for the ideas and algorithms, but with a full SVN history and these forums any dispute would be quickly over to my advantage.
The plan would be to release the source, hopefully have someone who knows what they are doing compile it for the latest spring (both 0.11 and actual versions). Once that is done, then anyone could have a go at making spin-offs and mods.
For the main version, i could receive patches from people, and then carry on doing official releases, as well as doing some work myself once i have the time.
So basically, what i need is:
-A dev/good AI programmer to update KAI to the latest spring
-SVN access so KAI can be shipped with spring versions and so people can access the latest official source.
-Hopefully people to have a go at improving it and submitting loads of (properly tested) patches.
-To find and have a chat with fire and tourne to see if they have any objections/outstanding issues with this move.
I can also write up the near roadmap for KAI if theres enough interest for it, theres a lot of code that is just waiting for completion...
More badnews, Epic has been pushed back to early 2009 from mid 2008.
I should still be able to commit KAI to svn for you. And I dont mind maintaining it as the interface changes and tweaking things here and there.
Perhaps I can shift to having NTai as the quick small AI for lower end systems and KAI as the top end?
I should still be able to commit KAI to svn for you. And I dont mind maintaining it as the interface changes and tweaking things here and there.
Perhaps I can shift to having NTai as the quick small AI for lower end systems and KAI as the top end?
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