Default Windows cursor in game for preventing mouse lag?

Default Windows cursor in game for preventing mouse lag?

Requests for features in the spring code.

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Default Windows cursor in game for preventing mouse lag?

Post by TradeMark »

Using Windows default cursor could recude mouse lag, i think.

Could someone test it? It becames really annoying when my mouse starts lag when game lags...

Also that white cursor is much easier to spot in the game, sometimes i dont find the cursor, especially when it lags a lot.
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Soulless1
Posts: 444
Joined: 07 Mar 2006, 03:29

Re: Default Windows cursor in game for preventing mouse lag?

Post by Soulless1 »

TradeMark wrote:Using Windows default cursor could recude mouse lag, i think.

Could someone test it? It becames really annoying when my mouse starts lag when game lags...

Also that white cursor is much easier to spot in the game, sometimes i dont find the cursor, especially when it lags a lot.
if that's true about the mouselag, then yeah I'm all for it :-)
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

I think it's called a hardware cursor. You can still use Spring's own cursors.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

KDR_11k wrote:I think it's called a hardware cursor. You can still use Spring's own cursors.
There is already some setting for using hardware cursor? i didnt find...
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

I don't think it's possible to use a hardware cursor with OpenGL / SDL.

If you can prove me wrong however, and point me to the right documentation, then I might implement it, provided it's a simple, clean & crossplatform solution.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

A coder friend of mine says it's possible since he has a hardware cursor running under OpenGl/SDL fullscreen but I have no example code at hand.
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