Extracting smf/smt files

Extracting smf/smt files

Discuss maps & map creation - from concept to execution to the ever elusive release.

Moderator: Moderators

Post Reply
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Extracting smf/smt files

Post by SpikedHelmet »

Hello,

How do you extract the .smf and .smt files to edit maps once they've been compiled?
User avatar
hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

As far as I know it is not possible. You can extract the heightmap/featuremap/metalmap with AF's map AI (not sure if theres a version for the current spring). And you can edit the height of the map with Weaver's program; but afaik you cannot (yet) extract the source files (texture) from compiled maps.
User avatar
LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

Post by LOrDo »

SM3 FTW! :-)
Which isnt released yet... :(
User avatar
LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

oh... I thought he could extract all of them...

meh, texturemap for the lose... :(
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

:x

That sucks hard cock... oh well.
Post Reply

Return to “Map Creation”