no name yet - but trying for a realistic setting. Have a look at these pics and tell me what you think.
http://www.beanpix.com/gallery/nitrus/a050513031127
Its not ready to release yet - still got the metalmap to do, and I think TAS crashes when I put trees are too close to the edge of the map - but I need to check that.. Also its having problem tiling it efficiently cos the big texture isn't tile friendly - map comes out at about 24MB!!!
For a temp measure (until a mapeditor is out) I've modified MAPCONV to let me put trees where I want.
Anyone else having pathfinding problems with ships? With a map this complex they seem to get stuck quite often. When I get some time I'm gonna have a look at the pathfinding code as the ships seem to be choosing a path too close to the shore.
