Unit explosion: flying debris - Page 2

Unit explosion: flying debris

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

We already have the emit-sfx function for cluster weapons.
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

Which needs an overhaul so it takes it's orientation from an empty piece and uses another prefix number to detonate weapons.
duncs
Posts: 107
Joined: 27 Feb 2006, 16:27

Post by duncs »

didn't we have a similar video, where 100 cans were killed by 3 shots from one bulldog/goliath? or was that demonstrating something else?
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KDR_11k
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

That was demonstrating impulse.
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Soulless1
Posts: 444
Joined: 07 Mar 2006, 03:29

Post by Soulless1 »

I'd still like to see it :P

anyways, I reckon the 5% up to 50HP + an FBI override would be pretty useful to have :-)
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