AAI 0.70 released - Win + Linux version included
Moderators: hoijui, Moderators
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- Joined: 04 Oct 2006, 22:45
- Tim Blokdijk
- Posts: 1242
- Joined: 29 May 2005, 11:18
i never played nano blobs. i dont know but i was told it has a very different gameplay. furthermore i thought that ntai already does a pretty good job at playing it?
@eagleeye812:
i never tested 0.70 with spring 0.73 since i have been working on 0.75 at that time. hmm maybe some change in spring causes instability with old aai , i dont know.
or its one of the crash bugs, i had been fixing the last few days. one of them may occur in 0.70
@eagleeye812:
i never tested 0.70 with spring 0.73 since i have been working on 0.75 at that time. hmm maybe some change in spring causes instability with old aai , i dont know.
or its one of the crash bugs, i had been fixing the last few days. one of them may occur in 0.70
Main conceptual difference between Nanoblobs and most other mods: in NB resources are generated by mobile units (Sheep) only, no mexes at all. That is probably the main reason why AAI is incompatible with it. The other difference is that NB relies on mobile units building mobile units which is AFAIK not supported by AAI, too.
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- Posts: 70
- Joined: 29 Sep 2006, 00:32
yet another update:
i'm more or less done with the next version. i fixed quite a few (non crashing but nevertheless annoying) bugs and completly reworked the def. building selection which hopefully increases the ammount of heavier defences aai builds a lot.
the last thing on my todo list is improving aircraft behavoiur. the changes in the engine more or less broke aicraft handling of aai completly. for some reason bombers set on patrol dont attack anymore, aircraft ordered to attack a unit somehow do nothing but fly around (until shot down by enemy aa)
i hope to get that fixed within the next 1-2 days....
i'm more or less done with the next version. i fixed quite a few (non crashing but nevertheless annoying) bugs and completly reworked the def. building selection which hopefully increases the ammount of heavier defences aai builds a lot.
the last thing on my todo list is improving aircraft behavoiur. the changes in the engine more or less broke aicraft handling of aai completly. for some reason bombers set on patrol dont attack anymore, aircraft ordered to attack a unit somehow do nothing but fly around (until shot down by enemy aa)
i hope to get that fixed within the next 1-2 days....
Are you using AA?submarine wrote:yet another update:
...for some reason bombers set on patrol dont attack anymore...
If so, that would be cos of the change in AA2.2 that made bombers only attack units they are directly ordered to - this prevents them from trying to 'fire while moving' (like land units do) but being pulled off into attack runs and dropping bombs early before intended targets etc.
update:
i more or less fixed aircraft behaviour (but it takes quite some time to learn that a certain aircraft is a bomber)
however massive battles (4 AAIs 2 vs 2) still crash almost all the time. nicke and i havent been able to trace the bug yet, it doesnt occur in the ai itself but in spring.exe. it seems to be a problem concerning memory allocation
i more or less fixed aircraft behaviour (but it takes quite some time to learn that a certain aircraft is a bomber)
however massive battles (4 AAIs 2 vs 2) still crash almost all the time. nicke and i havent been able to trace the bug yet, it doesnt occur in the ai itself but in spring.exe. it seems to be a problem concerning memory allocation
Also, I myself have found that when NTai XE9.3 crashes it gives a divide by zero exception from within spring.exe, thus the issue cannot be traced as the call stack doesnt show anything from Ntai.dll at all, just Spring and MSVC71.dll calls. Is this what you're getting? The same code is giving this error despite it not giving the error under 0.72 and no changes being made to ti =s
btw:
if(ud->type == string("Bomber")) Its a bomber
if(ud->type == string("Fighter")) Its a fighter/gunship/scout plane
btw:
if(ud->type == string("Bomber")) Its a bomber
if(ud->type == string("Fighter")) Its a fighter/gunship/scout plane
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- Joined: 11 Oct 2006, 22:13
Ahem, i was recently playing in Cathralda with AA 2.21H . Now, whenever i went to capture the bots unit construction building, or commander, the game would crash. I tryed it with plain AA2.21 and the same result occured. Is this an engine bug, or a bug with the AI or something? Sorry if this was posted before, i didnt anything about it.
AAI version v0.70
AAI version v0.70
I seem to remember something about a problem with the AI interface that caused it to not enjoy having thier units captured away from them.Reibuorumai wrote:Ahem, i was recently playing in Cathralda with AA 2.21H . Now, whenever i went to capture the bots unit construction building, or commander, the game would crash. I tryed it with plain AA2.21 and the same result occured. Is this an engine bug, or a bug with the AI or something? Sorry if this was posted before, i didnt anything about it.
AAI version v0.70