How much modding experience do you have?
Moderator: Moderators
How much modding experience do you have?
How much modding experience do you have? (Total time you have been modelling, texturing, scripting.. Pretty much modding in general)
- Wolf-In-Exile
- Posts: 497
- Joined: 21 Nov 2005, 13:40
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
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- Posts: 854
- Joined: 28 Jan 2005, 18:15
Hmm... when did I get TA? About 99? Darn, I have no idea whatsoever. Started fidelling with everything from basic data changes to scripts to even some modelling (which none of you will ever have to see, so you can stop shaking) not to long after. I'll just have to go with about 6 years, give or take 1.
Little doesn't mean they're bad at it. :P
/me self-praises himself, twice.
If you'd count messing around with several dozen of different games as well then it's 10+ years. But it's been manipulation and minor tweaking, nothing big in the end.
Though you should've seen my very first attempt at modeling back in '97/98 (can't remember when). I just got the Corel Draw 6 package (yeah, eww!) to christmas and started messing around with... err... Corel3D? No idea what this thing was called and made my very first MadCat (or Timberwolf if you prefer). It wasn't that bad, had a lot of affinity with Mickey Mouse. And roughly 3000 to 6000 polygons, yeah that program sucked.
/me self-praises himself, twice.
If you'd count messing around with several dozen of different games as well then it's 10+ years. But it's been manipulation and minor tweaking, nothing big in the end.
Though you should've seen my very first attempt at modeling back in '97/98 (can't remember when). I just got the Corel Draw 6 package (yeah, eww!) to christmas and started messing around with... err... Corel3D? No idea what this thing was called and made my very first MadCat (or Timberwolf if you prefer). It wasn't that bad, had a lot of affinity with Mickey Mouse. And roughly 3000 to 6000 polygons, yeah that program sucked.
Made serveral 'mods' for C&C red alert (rules.ini stuff)
Mader serveral maps for C&C RA
Have done mapping and bit modding for Half-Life
Have done mapping for Soldat (and made custom explosions)
Have made serveral maps for earth 2150
Worked on Mod for Serious Sam Engine (unRexen co-op mod)
Worked on second co-op mod (CCCP, or C3P) for UT2k4 engine
Worked extensivly on add-ons for board game of D&D
so if altering rules.ini counts as modding (i added new weapons, and altered most of the existing ones, added new units and sounds).. i have been modding for 10 yrs ?
Mader serveral maps for C&C RA
Have done mapping and bit modding for Half-Life
Have done mapping for Soldat (and made custom explosions)
Have made serveral maps for earth 2150
Worked on Mod for Serious Sam Engine (unRexen co-op mod)
Worked on second co-op mod (CCCP, or C3P) for UT2k4 engine
Worked extensivly on add-ons for board game of D&D
so if altering rules.ini counts as modding (i added new weapons, and altered most of the existing ones, added new units and sounds).. i have been modding for 10 yrs ?

hasbro version = boardgameneddiedrow wrote:D&D is not a board game.
http://www.danddgame.com/
check stuff on http://www.icexuick.dagdief.nl/dd