Epic Legions
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Holy shit, I suck at texturing, time to get serious... Compared to SpikedHelmet I look like a damn 2 year old with a crayon...
He's going to have some competition soon...
Edit: I never saw that question SpikedHelmet, wonder how I missed it... I am working on Forgotten Chronicles... It's going slow, I have like 3 months experience of modelling, 1 months experience of texturing, and even lower for scripting... So Until I get a little better at all of it, neither I nor Chrispin will bump our topic... Next time I post info on it, I will probably have infantry blowing tanks and all to smithereens.. Or not, texturing is slow, and hard... Scripting is slow, and Modelling is okayish..
He's going to have some competition soon...
Edit: I never saw that question SpikedHelmet, wonder how I missed it... I am working on Forgotten Chronicles... It's going slow, I have like 3 months experience of modelling, 1 months experience of texturing, and even lower for scripting... So Until I get a little better at all of it, neither I nor Chrispin will bump our topic... Next time I post info on it, I will probably have infantry blowing tanks and all to smithereens.. Or not, texturing is slow, and hard... Scripting is slow, and Modelling is okayish..
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Well, skinning that Chimera was surprisingly easy.. all I did was basically go about it like you go about painting a real Warhammer model. I picked a base colour (green), coloured it all that, and basically highlighted/darkened where I needed to, like around the edges and in panel lines and stuff, and also added some random very subtle highlighting and shadowing over all of it to give it a bit of "texture".
Yeah, texturing is kind of easy sometimes.
And suprisingly, kind of like you described... I did the exact same thing when I (re) skinned my tank to see if I could beat your texture...
I am not done, but interestingly, Dark green and grey with some opacity changes can make an extremely large difference...
Can't wait to see how mine looks when I get finished
And suprisingly, kind of like you described... I did the exact same thing when I (re) skinned my tank to see if I could beat your texture...
I am not done, but interestingly, Dark green and grey with some opacity changes can make an extremely large difference...
Can't wait to see how mine looks when I get finished

- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Crampman wrote:Well, the Marauder and the Thunderbolt are a bit old, ond need to be partially remade (The Marauder needs to have a real weapon configuration : 6 autocannons (!!) in the nose and 2 assaut cannons in the tail; the thunderbolt is a bit too smalle, yes, but that's all.)
I'm working on neat-looking bolters, plasma shots ant autocannon shots, with the 'largebeam' system...
additionally u would have to discard those side guns as well as add the top turret and give it some missles to make it really like the Marauder Destroyer. On the other hand u could just simplify it and make a standard Marauder but u would need to tweak the tail geometry.
On the thunderbolt, shorten the rear nacelle as it seems too long. also make sure u make the wing mounted engine nacelles be able to move. That way u can have them do a cool vtol launch anim with smoke, flames, etc. In the fluff i have read they are able to do that.
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- Posts: 241
- Joined: 09 Aug 2005, 15:41
while i have absolutely no connection to the Dev team i have many forgeworld models and have seen how their ballence acts in game (EG: Hydra flak tank, Maruaderer destroyer, Lightning strike Battlecannon bunker Executioner etc etc.) any while i don't suppose i really need this mod atall i'm still gonna throw my name in so as i can go "oh look at the pretty units"
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25