I shoved my tank model into AA and changed the stumpy to say it needed my model. Afterwards when it was in game, it moved and shot backwards... This I could deal with, no biggie, just add a flare and try again...
But it didn't work! I couldn't even get the stumpy to switch models... I did the exact same as last time..
I have no idea what the hell is going on....
Some kinda problem, with model into mod...
Moderators: MR.D, Moderators
The FBI
And the s3o file, Unknown Files FC Tank level 2
Edit: The turret got turned upwards, lol, Upspring still moves stuff I guess...
Edit2: I didn't change the script at all, it may be to blame.. I doubt it cuz it worked the first time though...
Edit3: It doesn't have a tex, I have been working on one for a while and going to get it done sometime today/tomorrow...
Code: Select all
[UNITINFO]
{
Name=Stumpy;
UnitName=ARMSTUMP;
// Required Tags
BuildCostEnergy=1746;
BuildCostMetal=234;
BuildTime=2904;
Category=ARM TANK MOBILE WEAPON NOTAIR NOTSUB CTRL_G CTRL_V CTRL_W NOTSHIP LEVEL1 ALL;
Description=Medium Assault Tank;
FootprintX=2;
FootprintZ=2;
MaxDamage=1530;
ObjectName=fctank.s3o;
Side=ARM;
SoundCategory=ARM_TANK;
TEDClass=TANK;
// Movement
BrakeRate=0.0198;
MovementClass=TANK2;
Acceleration=0.0187;
CanMove=1;
MaxVelocity=3.223;
MaxSlope=10;
TurnRate=484;
// Buildings
// Construction
Builder=0;
WorkerTime=0;
// Resources
EnergyMake=0.6;
EnergyStorage=0;
EnergyUse=0.6;
MetalStorage=0;
// Abilities
CanAttack=1;
CanGuard=1;
CanPatrol=1;
CanStop=1;
// Sight/Radar
SightDistance=325;
// Misc
BadTargetCategory=VTOL;
BuildPic=ARMSTUMP.DDS;
Corpse=armstump_dead;
ExplodeAs=BIG_UNITEX;
MaxWaterDepth=12;
NoChaseCategory=VTOL;
SelfDestructAs=BIG_UNIT;
SmoothAnim=1;
TrackOffset=3;
TrackStrength=6;
TrackStretch=1;
TrackType=StdTank;
TrackWidth=24;
Weapon1=ARM_LIGHTCANNON;
wpri_badTargetCategory=VTOL;
bmcode=1;
noautofire=0;
firestandorders=1;
standingfireorder=2;
mobilestandorders=1;
standingmoveorder=1;
idleAutoHeal=5;
idleTime=1800;
defaultmissiontype=Standby;
steeringmode=1;
maneuverleashlength=640;
leavetracks=1;
icontype=type1;
seismicsignature=64;
}
Edit: The turret got turned upwards, lol, Upspring still moves stuff I guess...
Edit2: I didn't change the script at all, it may be to blame.. I doubt it cuz it worked the first time though...
Edit3: It doesn't have a tex, I have been working on one for a while and going to get it done sometime today/tomorrow...