why certain people win on comet
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
I actually made a super cool moon climate. Never made a map with it though because if it's not exactly like TA's lunar terrain no one is gonna like it (it was very similar, just not exactly like it).SwiftSpear wrote:QUICK, TO THE FORBMOBILE!NOiZE wrote:moved to gameobby,
Yeah someone should remake it once again with better metal distribution :)
Meh, I might do it just for fun. I kinda lost momentum on the map I was working on...
speed comet would be so much fun. As long as the metal distribution doesn't allow you to put all the mexes in one spot ala normal metal maps. Put mex radius equal to maximum. Average mex generates say 10 metal. Uber fast expansion with no chokepoints, and doom for porcers.
Except that you'd need the energy to feed the mexes, so with solars only there would be no economy driven reason to expand beyond a certain rate.
Except that you'd need the energy to feed the mexes, so with solars only there would be no economy driven reason to expand beyond a certain rate.
Amongst some people who dare to attack my skills in a disscussion that has nothing to do with anything else but fact this is the reason i post this.
People with less apetite for math can and should know why the self proclaimed called experts pick certain positions and whats the truth behind their proclaimed 1337-ness :)
Its just natural for people to feel dissapointed when they lose a game let alone listen to cocky remarks from the victors but its down right degrading not knowing why they lose. I think they deserve the truth :)
Those lines are meant as groups to help me count fast but they also show clearly the discrepancies. Again for the clearness of things, in a team game the south team will have most chances to crumble from left and a cute chance from right in the mid to late game.
Surprizingly no1 plays west vs east afaik, wonder if its because the hosts prefer to play top side :)
P.S. Somebody test east vs west first then we can think about patches :)
as far as the screenshots shows east vs west looks fair bottom its 6 vs 7 on extremities with even distribution on the center, top looks the same. Bottom line shame on elitists who don't dare pick a fair fight :)
People with less apetite for math can and should know why the self proclaimed called experts pick certain positions and whats the truth behind their proclaimed 1337-ness :)
Its just natural for people to feel dissapointed when they lose a game let alone listen to cocky remarks from the victors but its down right degrading not knowing why they lose. I think they deserve the truth :)
Those lines are meant as groups to help me count fast but they also show clearly the discrepancies. Again for the clearness of things, in a team game the south team will have most chances to crumble from left and a cute chance from right in the mid to late game.
Surprizingly no1 plays west vs east afaik, wonder if its because the hosts prefer to play top side :)
P.S. Somebody test east vs west first then we can think about patches :)
as far as the screenshots shows east vs west looks fair bottom its 6 vs 7 on extremities with even distribution on the center, top looks the same. Bottom line shame on elitists who don't dare pick a fair fight :)
- Lolsquad_Steven
- Posts: 488
- Joined: 27 Jun 2006, 17:55
If you loose to the team on the top it isn't because of the metal, the metal just isn't that amazing to blame your losses on it.raneti wrote:Amongst some people who dare to attack my skills in a disscussion that has nothing to do with anything else but fact this is the reason i post this.
People with less apetite for math can and should know why the self proclaimed called experts pick certain positions and whats the truth behind their proclaimed 1337-ness :)
Its just natural for people to feel dissapointed when they lose a game let alone listen to cocky remarks from the victors but its down right degrading not knowing why they lose. I think they deserve the truth :)
Those lines are meant as groups to help me count fast but they also show clearly the discrepancies. Again for the clearness of things, in a team game the south team will have most chances to crumble from left and a cute chance from right in the mid to late game.
Surprizingly no1 plays west vs east afaik, wonder if its because the hosts prefer to play top side :)
P.S. Somebody test east vs west first then we can think about patches :)
as far as the screenshots shows east vs west looks fair bottom its 6 vs 7 on extremities with even distribution on the center, top looks the same. Bottom line shame on elitists who don't dare pick a fair fight :)
Last edited by Lolsquad_Steven on 10 Oct 2006, 04:40, edited 1 time in total.
I like jelly man's post but I'd do it in a different non-speedmetalish way.
What if the entire map had the same metal distribution? I mean a metal map of all the same shade of green. Then give the mexes a really large radius and tweak the amount of metal per mex so that it'd be roughly the same amount of metal on the map as the current version of Cometcatcher.
I think it would make scouting and raiding much more interesting, rather than queueing up your group of 6 instigators to go to 13 different metal patches you'd have to look for it.
Stupid idea?
What if the entire map had the same metal distribution? I mean a metal map of all the same shade of green. Then give the mexes a really large radius and tweak the amount of metal per mex so that it'd be roughly the same amount of metal on the map as the current version of Cometcatcher.
I think it would make scouting and raiding much more interesting, rather than queueing up your group of 6 instigators to go to 13 different metal patches you'd have to look for it.
Stupid idea?
i meant top left is best because its a 13vs6 mex(on teams) while the right is basicly a 11vs7 mex if you look at the metal distribution the line i put in there should be a bit to the right. Anyway i say this from the games i played and watched so its based on exp too.Best spot is top right, worse spot is top left.
It only affects game on highest gaming level anyway.
the air seems to be a bit down to earth if i might say so :) in the latest version. If you attack a porced position w/o AA the enemy can even build AA from 0 and still win the fight(provided theres not enough micro and planes).on another note, I only need like 3 mexes to spam fighters and win the only way I know how - cheap surprise attacks.
EDIT:
if a 2:1 metal ratio on the left isn't i don't know what is, then the victor is free to walk into the rest of the enemy's team base.If you loose to the team on the top it isn't because of the metal, the metal just isn't that amazing to blame your losses on it.
Understandable tough as many more pointed this is in the case of relatively matched teams in terms of experience. This metal distribution looks only from the objective perspective of the chances each team gets.
P.S. That and spectating some more games got me even more sure of it :)
well I was referring to 1v1s and the fighter swarm going after the com on a com ends game. Fighters will do half damage vs. ground on next version so this won't really work so great anymore... (switcht to bombers??? hmmm....)raneti wrote: the air seems to be a bit down to earth if i might say so :) in the latest version. If you attack a porced position w/o AA the enemy can even build AA from 0 and still win the fight(provided theres not enough micro and planes).
That might be intresting, someone go make it :)jackalope wrote:I like jelly man's post but I'd do it in a different non-speedmetalish way.
What if the entire map had the same metal distribution? I mean a metal map of all the same shade of green. Then give the mexes a really large radius and tweak the amount of metal per mex so that it'd be roughly the same amount of metal on the map as the current version of Cometcatcher.
I think it would make scouting and raiding much more interesting, rather than queueing up your group of 6 instigators to go to 13 different metal patches you'd have to look for it.
Stupid idea?
Even in 2v2 games bottom left is better then top left.raneti wrote:i meant top left is best because its a 13vs6 mex(on teams) while the right is basicly a 11vs7 mex if you look at the metal distribution the line i put in there should be a bit to the right. Anyway i say this from the games i played and watched so its based on exp too.Best spot is top right, worse spot is top left.
It only affects game on highest gaming level anyway.
Not to mention you splited top part on 3 squares and bottom on 4. And size of squares is not even. Also theory!=practise.
On other note I prefer small metal spots then green everywhere.