Arm tech1 K-bot remake (texturing) - Page 3

Arm tech1 K-bot remake (texturing)

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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NOiZE
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Post by NOiZE »

Looks pretty good zenka!
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unpossible
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Post by unpossible »

mmm, pretty :)
how do the lines mipmap as you get further from the lab? are they resolvable at normal playing distances or do you have to be quite near to see anything more than a blur? double thickness might look a little better from a distance is that's the case.
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Zenka
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Post by Zenka »

I've minored the waring lines. Though I changed the unpainted stripe to narrow metal patches over the blocvks. I didn't funny understood KDR's suggestion. Maybe he could illustrate it (and I love pictures ;)).
Image
I thought Spring couldn't handle transparenty yet (though it will in the next version).


Image
Indeed, the lighting is made by the rendering from Maya, not textured. Some lightings and shades are painted on though. (the triangle ring for example).

[edit]
Fixed the vent, now being black. Thx hrmph!
Image
[/edit]
Last edited by Zenka on 11 Sep 2006, 23:30, edited 2 times in total.
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hrmph
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Post by hrmph »

Looks great! The only thing that seems strange is the inside of the fan isn't black (It doesn't look like the vent is actually going anywhere). Thats the only thing I can even nit-pick about. (Edit: Looks perfect now)
Last edited by hrmph on 12 Sep 2006, 18:32, edited 1 time in total.
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unpossible
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Post by unpossible »

lookin' good :twisted:
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FireCrack
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Post by FireCrack »

Give it a specularity/selfilumination/bumpmap :!:
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Das Bruce
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Post by Das Bruce »

We don't have bumpmaps yet.

Otherwise looking good.
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Caydr
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Post by Caydr »

Even without bump maps, you can fake it pretty well with specular ones.
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Zenka
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Post by Zenka »

ok, I've done the steps to get it in Spring. The only part left to be done is the scripting. Now here is the thing, I can't script at all. I might learn it, but it would take me a lot of time, and that is the one thing I don't have.
Image

So if you are called to script this unit, feel free to do so. The animation is: animation
The unit is for download here
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NOiZE
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Post by NOiZE »

Looks pretty good zenka!

perhaps you and caydr can cooperate to redo all units?
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Zenka
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Post by Zenka »

NOiZE wrote:Looks pretty good zenka!

perhaps you and caydr can cooperate to redo all units?
In fact When this unit is over (and for my part, it is) I can help Caydr ^.^
Sheekel
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Post by Sheekel »

Das Bruce wrote:We don't have bumpmaps yet.

Yet...
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Das Bruce
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Post by Das Bruce »

NOiZE wrote:Looks pretty good zenka!

perhaps you and caydr can cooperate to redo all units?
Four months to get this far and you want him to redo all of AAs units?
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rattle
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Post by rattle »

Aw comon, that's only three and a quarter year for everything. :)
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Das Bruce
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Post by Das Bruce »

rattle wrote:Aw comon, that's only three and a quarter year for everything. :)
By your mathematics it would appear AA only has 9.75 units...
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rattle
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Post by rattle »

My years got 365 months a year. And it sounds much nicer than 50 years, doesn't it? :P
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Zenka
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Post by Zenka »

Isn't that why Noize suggested me to help Caydr? (which I already offered, but I wanted to finish this first)
HawkMan
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Post by HawkMan »

Zenka wrote:ok, I've done the steps to get it in Spring. The only part left to be done is the scripting. Now here is the thing, I can't script at all. I might learn it, but it would take me a lot of time, and that is the one thing I don't have.
Image

So if you are called to script this unit, feel free to do so. The animation is: animation
The unit is for download here
you should replace the hazard stripes in the groove on the top of the doors with "gear teeth" as if there's a giand geer in the "arm" that lifts it that rolls along there.

the the boxes that slide to the sides are cryiong for somethign more interesting in terms of textures, right now they're... nothing.. just corroded metal boxes.

pur some textures with markings and such on stuff as well. make it look more than a metal box that moves.
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Snipawolf
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Post by Snipawolf »

TBH, that bluish color sux...
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rattle
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Post by rattle »

That bluish color is called team colour and there's not much you can do about it if you want the texture below to shine through.
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