XTA unit "request"

XTA unit "request"

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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pintle
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XTA unit "request"

Post by pintle »

Ok this might be teh dumbest idea evAr...

on some maps going adv vehic is just a silly idea, and the only real reason you would is if you are arm, mostly for the mobile fusion, but also for spidArzz. Core however just go adv kbot without second thought, getting a significant bonus through access to mini fus AND necro in same lab.

Now maybe it would be a good idea to have a psuedo mobile fusion kbot? nowhere near the yield of a proper mobile fus, but something as a viable option to stop the hideous stall fest of getting a cloaked fusion up.

Tbh i like the economic advantage core has, and i perceive arm to have much more effective micro-intensive kbots as opposed to "LOLZORZ i haev 6 suoms!!11!!", but we have been talking in teh xta thread about making xta more n00b friendly..

So yeah, im not at all sure i like the idea of kbot power source myself, but i thought i would through my half-formed idea into the public arena so min3mat can flame me some more then call me nub :P
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Neddie
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Post by Neddie »

I think this idea should be considered, but I do not support it myself.
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NOiZE
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Post by NOiZE »

Image

while were at it

Image
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Peet
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Post by Peet »

NOiZE wrote:Image
lmao...If I were designing it, it would be on a Fido chassis, with the reactor hump...I'd call it the Camel, and there would be much rejoicing.

I don't think its a good idea though, it would take away that disadvantage arm has, that balances out the existence of snipers, ravens, and the multitude of assault units that they do have.
danzel
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Post by danzel »

The bomber one made me lol.
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

rofl I would love to see the aircraft one in action.
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rattle
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Post by rattle »

I'd love to see that bomber derivate combined with some real physics...
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Min3mat
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Post by Min3mat »

actually pintle i was totally for this when it emerged in chat ages ago. The 'Camel' would be great for ARM with maybe something more sinister (in the vechs) for the CORE? and increase the e cost or something of the goliath if you're doing that (damn things are nasty anyway!)
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PauloMorfeo
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Post by PauloMorfeo »

The Core adv lab is already quite useless enough... The Arm adv lab is much more usefull than the Core one, even though the lack of half-way power plant is annoying.
pintle
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Post by pintle »

Now im assuming you mean core adv vehic lab in ur post.
I admit i barely ever go adv vehic as core, if you do have the metal to afford it, big tanks with arty behind are damn hard to stop without dgun or silly numbers of fliers. I view core adv vehic plant as kind of tech 2.5 tbh.
I wouldnt say its useless, just extremely expensive.
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PauloMorfeo
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Post by PauloMorfeo »

pintle wrote:Now im assuming you mean core adv vehic lab in ur post.
...
Haaa .. :shock: . No, i was really refering to the K-Bot lab...

hahaha!

No, really.
- Apart from the pyros, you have no moderatly fast assault unit. The pyros are somewhat vulnerable so, after a moderate defense is set, they are gonner. The Arm one has the slow assault Zeus, the moderately fast but quite powerfull and unique Mavs and the fast Warriors. True, it has the Necro but so does the Arm (Fark).
- You have a nice Dominator. But it is the worst of it's type (except for climbability). The Arm have the Sniper and the chicken.
- You have a barely mobile Gimp. The Arm has the fast and anti air .. something.
- The Cans and Sumos hardly compensate for the rest. (Gimps, Cans and Sumos hardly diferentiate in role)
- Then, you have the mighty Morty who .. die.
- No anti air. (ok, so does the arm one, but...)
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Peet
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Post by Peet »

PauloMorfeo wrote:and the chicken.
.......






.......




....chicken?
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rattle
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Post by rattle »

Bork! Bork! Yes?

The answer is simple: The Hunchback of Notredame. Remove hunchback, add fusion. Done.
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

but the pyro is not meant to be a main battle unit. the can and sumo are good defensive bots or to use as a battering ram. the gimp is awesome and much better than arms pelican. the gimp is basicly and l2 tank in the l2 kbot lab. the dominator means that you have long range (cheap) missles in both factories, the arm does not. the sniper is to expensive to use in mass support. the morty sucks. as core you play a slow bombardment with dominators and quick flank attacks with pyros and a solid line to protect domintors with cans and sumos.
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Snipawolf
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Post by Snipawolf »

I lol'd hard at the bomber one..
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jcnossen
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Post by jcnossen »

LOL. These units are seriously stupid.
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Neddie
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Post by Neddie »

The bomber one has potential. I'd make it into a flying shrapnel shell, but that is just me.
bamb
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Post by bamb »

neddiedrow wrote:The bomber one has potential. I'd make it into a flying shrapnel shell, but that is just me.
A flying nuclear reactor? That exlpodes big. Could be used as a flying bomb? Hmm... :shock:
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rattle
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Post by rattle »

If self-d does the bigboom too we'd have a new energy source and light comm bomb...
pintle
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Post by pintle »

paulada, i strongly dissagree that core adv inf suck. I mean... im kinda flabbergasted you said that...

pyro is rush unit, leave it at that- high dps, cheap, dies quick

no difference in role between can and sumo? Sumos are WAY better than goliaths, they do a lot more dps and have a (albeit pretty poor) chance of dealing with some gunships.

frontline of heavy stuff (i prefer cans till very late game) spotting for morties and dominators is a lot better for breaking a defence than anything arm can offer imo. Zeus are nowhere near as good at linebreaking as cans, let alone sumo, and raven causes so much friendly fire/costs so much metal/misses/huge reload time, it can be compared to its cost in morties and dominators. It is also a lot quicker to get the core equivalent of that force up, than it is for arm.

I could go on but its a bit spammy, but i really dont think core adv inf sucks
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