Game rooms not recognizing XTA. o.o;

Game rooms not recognizing XTA. o.o;

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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NightfallGemini
Posts: 59
Joined: 07 May 2005, 23:48

Game rooms not recognizing XTA. o.o;

Post by NightfallGemini »

I used the regular installer, and it seems like XTA still isn't installed... Either that, or the thing just won't recognize it. x.x;; Please help. ^^;
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Then what is it recognising? More information!
NightfallGemini
Posts: 59
Joined: 07 May 2005, 23:48

Post by NightfallGemini »

It's not recognizing anything, apparently. As soon as I enter rooms, it disables ALL units. o_O


Also, another problem, ingame, the first menu for units has no graphics. Nothing describing what they are except for the description bar at the bottom of the screen..
jouninkomiko
Posts: 436
Joined: 26 Aug 2004, 08:11

Post by jouninkomiko »

its cause yuo are either joining an OTA/other mod game, or installed just the core files.
NightfallGemini
Posts: 59
Joined: 07 May 2005, 23:48

Post by NightfallGemini »

It occurs in XTA specific games, as well. =|


EDIT: These are the files in my TASpring folder:

Image
NightfallGemini
Posts: 59
Joined: 07 May 2005, 23:48

Post by NightfallGemini »

Wait... Do I need to copy the Cavedog units? =|
Frog
Posts: 44
Joined: 12 Sep 2004, 20:09

Post by Frog »

no, not really...
And your installation looks fine to me. Sorry can´t really help.
Just make sure you try to play with people that only have XTA installed, no EVolva models or anything else...
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

nice XP UI but it could be way better customised
NightfallGemini
Posts: 59
Joined: 07 May 2005, 23:48

Post by NightfallGemini »

'k, the problem is fixed, but now, when I make a game, after a few seconds I hear the error sound, and the lobby locks up. =|
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