 Tested with multiple volunteers, with a couple of minor-but-important gameplay tweaks added at the end, to further enhance the mod.
  Tested with multiple volunteers, with a couple of minor-but-important gameplay tweaks added at the end, to further enhance the mod.Click here to download NanoBlobs 0.63
Screens:



Additional screens by Persh



Moderator: Moderators
 Tested with multiple volunteers, with a couple of minor-but-important gameplay tweaks added at the end, to further enhance the mod.
  Tested with multiple volunteers, with a couple of minor-but-important gameplay tweaks added at the end, to further enhance the mod.






 Think of them as animated, iconic and cartoony representations of concepts, not as actual tanks- it'll make it easier to understand why NanoBlobs is the way it is.  Like everything else about the mod, the art is conceptual, and intentionally defies being conventional and boring.
  Think of them as animated, iconic and cartoony representations of concepts, not as actual tanks- it'll make it easier to understand why NanoBlobs is the way it is.  Like everything else about the mod, the art is conceptual, and intentionally defies being conventional and boring.
How is a slow poorly armed heavily armoured unit close to a fast well armed lightly armoured unit?Andreask wrote: Just be carefull to not add too many redundant units. Sprnger and knight are very close, as well as spire and holder.
yeah, poor archers, they were so loved back ion 0.2Also, i really hate that archers are so nerfed now, instead these stupid plasma sheep along with the square rook and all other rooks are the new artillery now. Too bad for the archers.

