AA key bindings for 0.73b1 build
Moderator: Moderators
AA key bindings for 0.73b1 build
The new key binding mechanism allows you to assign
multiple actions to a single key, and to build units with
only a keystroke. Here is an example of bindings that
can be used with the AA mod:
http://trepan.bzflag.bz/spring/AA_uikeys.txt
For more information about the new key binding
junk, take a look at the default uikeys.txt.
multiple actions to a single key, and to build units with
only a keystroke. Here is an example of bindings that
can be used with the AA mod:
http://trepan.bzflag.bz/spring/AA_uikeys.txt
For more information about the new key binding
junk, take a look at the default uikeys.txt.
Pretty cool, to bad cycling buildings under one command isn't possible yet.
EDIT
what i would like is:
1 key for energy buildings
1 key for metal extractors
1 key for metalmakers and storage buildings
1 key for ground defenses and dragonteeth
1 key for airdefenses
1 key for factories
1 key for radar/jammer
so i would need 7 keys to map all buildings!! cycling is the way to go IMO
EDIT
what i would like is:
1 key for energy buildings
1 key for metal extractors
1 key for metalmakers and storage buildings
1 key for ground defenses and dragonteeth
1 key for airdefenses
1 key for factories
1 key for radar/jammer
so i would need 7 keys to map all buildings!! cycling is the way to go IMO
You can cycle buildings, look hereNOiZE wrote:Pretty cool, to bad cycling buildings under one command isn't possible yet.
EDIT
what i would like is:
1 key for energy buildings
1 key for metal extractors
1 key for metalmakers and storage buildings
1 key for ground defenses and dragonteeth
1 key for airdefenses
1 key for factories
1 key for radar/jammer
so i would need 7 keys to map all buildings!! cycling is the way to go IMO
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7175
This keybinding system is mod independent. The example
file is not complete, but should get you part of the way. If you
want a more complete binding set, either tune the example
file to your liking, or load it up and finish off the missing pieces
using hotbinding (ctrl+insert).
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7175
file is not complete, but should get you part of the way. If you
want a more complete binding set, either tune the example
file to your liking, or load it up and finish off the missing pieces
using hotbinding (ctrl+insert).
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7175
Is that .... %metalextractor% thing working?
tried to make it work but failed.
the way multiple bindings to the same key works ...
it will issue a buildorder of the specific unit, to the currently selected building..
what happens if you have 2 matches? i.e. you have t key binded to armpw and armham ?
does it use the first on the list right?
patience! im slow..
tried to make it work but failed.
the way multiple bindings to the same key works ...
it will issue a buildorder of the specific unit, to the currently selected building..
what happens if you have 2 matches? i.e. you have t key binded to armpw and armham ?
does it use the first on the list right?
patience! im slow..
for the lazy ppl, here are all buildings bind under 9 keys for AA (will probally also work for XTA)
Just look inside the file how it works.
uikeys.txt
Just look inside the file how it works.
uikeys.txt
This is what I use at the moment:
http://darklord461.googlepages.com/uikeys.txt
You don't need to press alt for almost anything, and the order through which the orders cycle should not be unexpected.
Heavily ripped off from trepan's file.
Here is what it does:
AA: j
builders: B / alt B
energy: n
metal: m
factories: u
radars: y
scout T1 unit: y
light T1 unit: u
heavy T1 unit: k
laser turrets: o
backspace: hold position
set central build ai: q
debug: v instead of b
removed move order keybinding(m)
removed j = mouse2 binding
Is there a way to bind to a key "say ... to allies" or "place ... as a label"?
http://darklord461.googlepages.com/uikeys.txt
You don't need to press alt for almost anything, and the order through which the orders cycle should not be unexpected.
Heavily ripped off from trepan's file.
Here is what it does:
AA: j
builders: B / alt B
energy: n
metal: m
factories: u
radars: y
scout T1 unit: y
light T1 unit: u
heavy T1 unit: k
laser turrets: o
backspace: hold position
set central build ai: q
debug: v instead of b
removed move order keybinding(m)
removed j = mouse2 binding
Is there a way to bind to a key "say ... to allies" or "place ... as a label"?