How GD should be played

How GD should be played

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Forboding Angel
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How GD should be played

Post by Forboding Angel »

THis is an EE demo of myself, chapparral and lathan playing as gd, sharing 3 comms, vs 3 kai teams 85% handicap set to 50% share playing urc.

Unfortunately near the end it crashes out, but by that point it was clear that we had won. Extremely cool replay though. Play GD like this and you will do very well vs anyone, especially a urc player.

Notice the amount of superpwn that the Medium Cannon tanks dish out (wth would you use med rockets in place of cannons? That's just dumb!).

Enjoy!

http://download.yousendit.com/99BBCB6172005A47
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Maelstrom
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Post by Maelstrom »

Why did you use yousendit? Theres a site specifically for hosting replays you know...
http://replays.unknown-files.net/
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iamacup
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Post by iamacup »

Maelstrom wrote:Why did you use yousendit? Theres a site specifically for hosting replays you know...
http://replays.unknown-files.net/
bigs up his own site :P

http://www.unknown-files.net/

Check the top right! malestrom FTW
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Forboding Angel
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Post by Forboding Angel »

Because I could care less if it gets on that replay site. It's only us playing some kai's, but it is a good example of how to play GD (seeings how most gd players have never understood the concept of airdrops, ion tanks, or not using rocket tanks as front line units).

If you want to put it up there that is fine with me, but I personally have no interest.
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NOiZE
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Post by NOiZE »

moved to game lobby
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knorke
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Post by knorke »

Hm, I dunno.
I think the replay is too long and the map too complex to be a good "tutorial."
So I only watched ~35 minutes (middle had just been raided by plasma gunships which killed the heavy factory and other stuff)
Also:
Seems like 2 of the AIs stalled? The northern factories were idle after the beginning and at the end the AI was only using the light airplant, 1 light+ 1 medium factory.
~8 URC units+mex were just outside your base (right edge to the north) Those were never attacked by you...
Imo both sides didnt reclaim enough, metalstalling convehs in the middle of valuable reclaimable industrytrash look strange ;)
At at other times early on you had ~3000 metal in storage, should have build another factory then I guess...

The airdrop to the middle was nice but honestly, you could have just driven there...it would have taken longer but there wasn't that much anyway that was a reason to hurry ;)
If I didnt miss anything the URC AI only used two attackroutes: Towards the middle and at the bottom. Didnt try to go the top right corner and attack from there.
On the other side there were some urc mex with only few turrets, those would have been easy targets...
map description:
Take the cliff at all costs, If you cannot, go around the backside, the los and radar coverage there are not as good due to the rough terrain.
URC never tried that. That makes the replay kinda useless as most good human players would try to do so.

Better upload some nice human vs human replay, those are probally much more worth watching.
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BigSteve
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Post by BigSteve »

I think a human vs human replay would be more useful, as knorke said, the two ai's on the top stopped producing anything at around 10 mins.
In total they had idle, 3 l2 factorys and 2 l1 factorys, I think you guys would have been completely stomped if they had been building units :)
Plus using air vs KAI is weak ^^
It never builds aa and rarely builds an air factory, to counter any gunships.
Nice map though.
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Forboding Angel
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Post by Forboding Angel »

BigSteve wrote:Plus using air vs KAI is weak ^^
It never builds aa and rarely builds an air factory, to counter any gunships.
Nice map though.
Actually the trick to getting it to use air is simply in disabling the right units.

With the way I have mine set up, kai sees it as the next logical step before lv2. I forgot to disable radar planes though :roll:

Lathan lagged out early, he could still watch but he couldn't give orders.

Look kids, the point is not how good of a battle it was, the point is showing proper handling of GD to people who just don't get it.

edit: BTW with my setup KAI builds sam units quite a bit. Had you been paying a bit more attention to the sounds of missles firing you would have noticed. :wink:
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BigSteve
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Post by BigSteve »

Gah yeah I musta missed that, almost fell asleep, it wasnt exactly riveting stuff :wink:

Besides I cant tell the difference, all those pesky mechs look the same ^^
Last edited by BigSteve on 03 Oct 2006, 00:19, edited 2 times in total.
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Decimator
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Post by Decimator »

Kai builds plenty of sam units if you start using air on it.
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Min3mat
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Post by Min3mat »

Look kids, the point is not how good of a battle it was, the point is showing proper handling of GD to people who just don't get it.
lol
playing under pressure is considerably harder i think you'll find, especially continous pressure from a tenacious human player.
How YOU play depends on how your OPPONENT plays. Or at least it should, and adaptability is one thing new players MUST get to learn. None the less, i don't doubt a beginner would find that replay useful, even though i doubt him and a mate will face off vs 2 KAIs x)
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Neddie
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Post by Neddie »

I think the most hilarious beat down I ever suffered in Spring was at the hands of four independent KAI.
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Forboding Angel
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Post by Forboding Angel »

Min3mat wrote:
Look kids, the point is not how good of a battle it was, the point is showing proper handling of GD to people who just don't get it.
lol
playing under pressure is considerably harder i think you'll find, especially continous pressure from a tenacious human player.
How YOU play depends on how your OPPONENT plays. Or at least it should, and adaptability is one thing new players MUST get to learn. None the less, i don't doubt a beginner would find that replay useful, even though i doubt him and a mate will face off vs 2 KAIs x)
You are still missing the point, and you also have it backwards...

Your opponent should play according to how you play, as in reactively. If you start reacting only to what your opponent does you have already lost.
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Min3mat
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Post by Min3mat »

i'm just saying you should ADAPT your playstyle to his. NOT react to what he does, although that is part of it.
EG: if he does nothing steal the whole map
EG: if he attacks repeatedly at one point get a few tanks and a minelayey-reclaimey thing there
not that you should just react. However in a half decent mod then all strategies should have a chance, and be used. In EE all you do is spam spam spam, with strategy of course but the first nonce to get a turret loses against good players :roll:
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Forboding Angel
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Post by Forboding Angel »

Min3mat wrote:In EE all you do is spam spam spam, with strategy of course but the first nonce to get a turret loses against good players :roll:
Spam eh? Every mod has some amount of spam in it. Considering I can win in AA vs anyone by ak farming I could easily say that All you do in AA is spam, which is true as well. 300 ak's can beat almost any defence.

BTW turrets are very useful, you have to put walls in front of them, and using lv2 and lv3 turrets is a good idea btw. I would imagine that you have never used lv2 turrets. Massed lv2 and lv3 turrets don't fall easily. It takes some doing.

However, it is very true that unlike aa, if you spend most of your time on defences you will lose.
Journier
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Post by Journier »

in team games KAI is very bad.

100% handicap should be easily beaten by semi noobish players in 2v2 3v3 4v4 etc.

in 1v1 its hard.

in team games the kai is slower to build up apparently.
PRO_rANDY
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Post by PRO_rANDY »

300 aks cannot beat nearly any defence. aks suck in mass
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Day
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Post by Day »

OMG KROGS PWN ANY DEFENSE NURF
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knorke
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Post by knorke »

walls are your friends if spam is your enemy.
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BigSteve
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Post by BigSteve »

Besides if you played anyone half decent youd not have a chance to build 300 aks
It would be funny to see 300 aks in a game though, actually im sure theres a replay of cabbage building 5000 peewees somewhere lol, probably in the same place as those ones we made playing comm football with crawling bombs. ^^
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