Units that go through features

Units that go through features

Requests for features in the spring code.

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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Units that go through features

Post by Caydr »

A (groan) new FBI tag or whatever that allows units to go through features, such as trees, wrecks, etc, without crushing them. Just sorta ghost through them, as if they weren't blocking, and also not make any attempt to pathfind through them.

If it could be triggered by script, this would certainly be a plus.

This would have lots, and lots, and also LOTS of utility. For instance, it'd make jump jets possible, since then it would just be a matter of emit-sfx, move base to Y axis X.X, set blocking to 0.

And, also, other certain projects of mine would be made more, uh, good.
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

hmm... with that tag someone could make Necron Wraiths :twisted:
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Now who would have to do that?

*twiddles thumbs*
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Soulless1
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Joined: 07 Mar 2006, 03:29

Post by Soulless1 »

j5mello wrote:hmm... with that tag someone could make Necron Wraiths :twisted:
that was my first thought too ^_^
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

And a second option that allows walking through other units as well?
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

Sure, that sounds good too.
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