A (groan) new FBI tag or whatever that allows units to go through features, such as trees, wrecks, etc, without crushing them. Just sorta ghost through them, as if they weren't blocking, and also not make any attempt to pathfind through them.
If it could be triggered by script, this would certainly be a plus.
This would have lots, and lots, and also LOTS of utility. For instance, it'd make jump jets possible, since then it would just be a matter of emit-sfx, move base to Y axis X.X, set blocking to 0.
And, also, other certain projects of mine would be made more, uh, good.
Units that go through features
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- Guessmyname
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