0.73b1 test release 4, pretty much the final 0.73b1 version - Page 5

0.73b1 test release 4, pretty much the final 0.73b1 version

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Post by Peet »

Just noticed something with the dev build - when something is nanolathing, it doesnt colour cycle anymore, it's just a solid steady green.
j5mello
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Joined: 26 Aug 2005, 05:40

Post by j5mello »

the above is fixed
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Peet
Malcontent
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Post by Peet »

Oh..that's what they meant by flashing...right.
Betalord
Former Engine Dev
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Post by Betalord »

The full-screen bug of the lobby is now also fixed, you can download it here. This should also work with xfire, would be nice if someone can test it though.
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Cabbage
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Post by Cabbage »

<waits impatiently for the release> :P

^^
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LOrDo
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Post by LOrDo »

Xfire support? Woot!
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BvDorp
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Post by BvDorp »

Betalord wrote:The full-screen bug of the lobby is now also fixed, you can download it here. This should also work with xfire, would be nice if someone can test it though.
You mean Spring supports xfire now?
Betalord
Former Engine Dev
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Joined: 29 Jun 2005, 09:31

Post by Betalord »

eh no, if you go back a page or two, you'll see foxomaniac complaining about xifre making some noise when lobby is launched.
Pwnedbyryan
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Joined: 16 Aug 2006, 19:25

Post by Pwnedbyryan »

I don't see size of the map listed anywhere in the battleroom. :(
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Das Bruce
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Post by Das Bruce »

Pwnedbyryan wrote:I don't see size of the map listed anywhere in the battleroom. :(
You phail at life.

Image
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Yes, but no where in the main screen. Its kinda vital info to know, hiding it away in obscure windows isnt that great of an idea...
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rattle
Damned Developer
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Post by rattle »

They're not hidden, just open up the map browser (lime background in bruce's post) and ta-da.
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Maelstrom
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Post by Maelstrom »

Well, ok, not HIDDEN as such, but not displayed right there where is handy to see.
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

i agree maelstrom, but shouldn't we memorise the mapsizes?

;)
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Maelstrom
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Post by Maelstrom »

While some of the more obbses- I mean elite players of Spring may happen to memorise such information, for us casual gamers thats just to much effort :P
Axel
Posts: 14
Joined: 11 Jun 2006, 23:29

A little AI Problem

Post by Axel »

Well, I have updated to 0.73b1 (deleted old instalation and made a clean install with new version) and I can't add AI Bots anymore.

I have AAI 0.7, NTai x9RC22 and Kai 0.2. Are theese still compatile with the current version??

When I click the "Add Bot" button, there are no AI dll files in the drop-down list and "Reload" doesn't work.
Tobi
Spring Developer
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Joined: 01 Jun 2005, 11:36

Re: A little AI Problem

Post by Tobi »

Axel wrote:Are theese still compatile with the current version??
No.
submarine
AI Developer
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Joined: 31 Jan 2005, 20:04

Post by submarine »

but usually an updated version of aai 0.70 should be shipped with spring...
Tobi
Spring Developer
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Joined: 01 Jun 2005, 11:36

Post by Tobi »

True, guess it's this bug then:
jcnossen wrote:- tasclient searches for bots in wrong dir
Hellspawn
Posts: 392
Joined: 24 Feb 2006, 11:54

Post by Hellspawn »

Ctrl-click for moving units at same speed doesn't work in all combinations for example if you have weasel and instigator in a group, weasel will still drive faster.
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