1. Wepon Scripts.
2. Human Models.
3. Sounds.
4. A test battle field.
5. 'Unit' Scripts.
I can quickly produceound sound files, so that we don't need to worry about.
As for the wepon scripts, that I can handle quickly, though i'll need to model the bullet fired. As for the unit scripts, that means, how they work, how fast they go, and what can they build. This was a major obsticle. The only thing I can think of now, and work into the beta, would be that there's two wepons you start out with, one, a low powered pistol, and two, and high powered, fast gun, that is limited, I will use the metal as the ammo bar, I will make it impossable to get metal, or have it come very hard, by placing ammo packs that you must RECLAME to get. They will be place though the battlefield. It can be done.

Sound good?
Well, what really hurts is that you can easily get OUT of 1st person, or driver mode, by pressing 'c', and target the other player automaticly. . .

Once we've configured this, it can easily be edited.