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Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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raneti
Posts: 148
Joined: 21 Sep 2006, 00:12

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Post by raneti »

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Last edited by raneti on 30 Nov 2006, 06:34, edited 1 time in total.
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diggz2k
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Joined: 04 Mar 2005, 06:34

Post by diggz2k »

+1 as difficult as it is.
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Candleman
Posts: 433
Joined: 08 Sep 2005, 07:30

Post by Candleman »

What, like a Fractal Generator? Bryce has one, I guess with a lot of work you can code one for Upspring...

(Note: I have no idea what upspring does, but mappers refrence it a lot, so I'm guessing it's a part of the process.
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Post by Peet »

This has already been discussed I think...It's not really feasible.
esteroth12
Posts: 501
Joined: 18 May 2006, 21:19

Post by esteroth12 »

Candleman wrote:What, like a Fractal Generator? Bryce has one, I guess with a lot of work you can code one for Upspring...

(Note: I have no idea what upspring does, but mappers refrence it a lot, so I'm guessing it's a part of the process.
upspring is used on models :P

it's the s3o maker ;)
raneti
Posts: 148
Joined: 21 Sep 2006, 00:12

Post by raneti »

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Last edited by raneti on 30 Nov 2006, 06:34, edited 1 time in total.
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LordMatt
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Post by LordMatt »

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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

With the new map format coming out, random maps will be possible. But with the current format, it is just not feasable. Because the texture is just one giant bitmap, generating the texture to look half decent takes a few HOURS. Ingame/pregame random map generators are just not possible because of this.

However, as i stated above, with the new format, it might be possible. As this new format works with tiles, a huge texture does not need to be generated. There is a pretty good chance of some sort of random map generator coming out in the future for the new format.
raneti
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Joined: 21 Sep 2006, 00:12

Post by raneti »

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Last edited by raneti on 30 Nov 2006, 06:35, edited 1 time in total.
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Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

There actually is something that can randomly do some prosedures of map making.

http://taspring.clan-sy.com/phpbb/viewt ... highlight=
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rattle
Damned Developer
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Post by rattle »

Random map generators are the doom of every talented map maker tbh... we've had this discussion before I think.
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BeeDee
Posts: 42
Joined: 16 Mar 2005, 03:17

Post by BeeDee »

rattle wrote:Random map generators are the doom of every talented map maker tbh... we've had this discussion before I think.
If a map maker can't make a better map than a random generator, I think that's a good indicator that he's not very talented. I'm sure there will always be a place for hand-crafted works of geographical art.

As an interim measure, perhaps some way to just randomize the metal map? I don't know how this is stored internally but it doesn't look like a complicated thing from the outside. Wouldn't work so well for maps with visible metal patches, of course, but nothing's perfect.
raneti
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Post by raneti »

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