Modders Keys?

Modders Keys?

Requests for features in the spring code.

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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Modders Keys?

Post by Snipawolf »

I think it would be good if we (modders) could add a key, it would allow another button/key, lets say "Crawl" added to soldiers... We could make this key soldier/infantry only, but have the unit not use up the on/off button...

Clicking crawl would trigger him to drop to the ground.. I have a feeling this would open up a lot of other things modders could do...

This would allow us to make spells and skills, and maybe, add other stuff as they get veteran level...

Plausible idea? (Not crawl, the modders keys!)
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

Mod Defined Script Hook Buttons on units For the WIN.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

would be nice to have a button for targetting independant weapons too like the D-gun, the d-gun button doesn't even work as it should right now...

could be in this format:

forcefire1=1;
forcefire2=1;

(forcefire# would add a forcefire and weapon number to the GUI).
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

Or a new section,

you would have to have a tag to just add a new button with a weapon attached to it, a button with a particular script funtion attached to etc... and then have script hooks to hide, add or remove buttons on the fly or whatever.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Revive! I command it!

I really do think this would be good, could go with the modder defined GUI... I really think that having options like:

Crawl (Changes move speed, and weapon accuracy)
Suppression Fire (Would tell target to attack area with a different weapon than the norm)
On/Off (Semi-Auto or Full-Auto fire)

I hope this makes it in 2~5 versions, or at all...

It would be a letdown to not have 'em..
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LOrDo
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Joined: 27 Feb 2006, 00:21

Post by LOrDo »

More flexibility for modders is always great.
esteroth12
Posts: 501
Joined: 18 May 2006, 21:19

Post by esteroth12 »

heh, yeah, let the modders add new buttons! even if they were On/Off with a different name in the GUI and a different name in the script, it would be better than the current setup
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

On/Off custom names would be fine..

I don't mind how its done, more power to modders :P
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