***Official Tournament Map*** Geyser Plains *Ver2* - Page 2

***Official Tournament Map*** Geyser Plains *Ver2*

All map release threads should be posted here

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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

It was AAI and BOTA_13 which made it crash as AAI refuses to run BOTA_13 on 0.73 (at least for me). I was slightly confused because I tried to run it on some of your tourney maps and all "crashed"... well nevermind :)
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Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

lol, okay, had me scared for a second :P
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Fixed the metal patch issue yet? :O

Also, there's some opportunities (from what I remember) for one mexx on left side to actually cover TWO metal spots with its radius. might want to scatter them out a wee bit more - but do confirm this.
Egarwaen
Posts: 1207
Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Dragon45 wrote:Also, there's some opportunities (from what I remember) for one mexx on left side to actually cover TWO metal spots with its radius. might want to scatter them out a wee bit more - but do confirm this.
IIRC, there's a bunch of places where this is possible.
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