
0.73b1 test release 4, pretty much the final 0.73b1 version
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- Foxomaniac
- Posts: 691
- Joined: 18 Jan 2006, 16:59
Some possible engine bugs with this version:
*Any underwater units disappear and reappear randomly, even when you have los and sonar coverage. Often you have to almost be touching them to see them consistently.
*Shadows from objects on the land that extend over the water (in reflective water mode) use the land texture on the water resulting in a somewhat sandy colored shadow over the water.
*Any underwater units disappear and reappear randomly, even when you have los and sonar coverage. Often you have to almost be touching them to see them consistently.
*Shadows from objects on the land that extend over the water (in reflective water mode) use the land texture on the water resulting in a somewhat sandy colored shadow over the water.
In first person mod it would be very helpfull if when you press f2 you get the red screen showing where you can and can't move.
When I tried in fps it just switched between contoured and not or metal map or not depending on which one I pressed recently.
So what needs to be done I guess is have the fps'ed unit automatically be selected with c and not become unselected I think.
Red screen would be really nice. Also good job on the free fire mode, I think that will really make com sharing games and fpsing more rewarding.
This is a small thing doesn't really matter either way, but in the battle menu It would be more forst time user intuitive to have up mean more starting resources not down.
There was one other thing but I can't remember it. I'll psot if I do.
When I tried in fps it just switched between contoured and not or metal map or not depending on which one I pressed recently.
So what needs to be done I guess is have the fps'ed unit automatically be selected with c and not become unselected I think.
Red screen would be really nice. Also good job on the free fire mode, I think that will really make com sharing games and fpsing more rewarding.
This is a small thing doesn't really matter either way, but in the battle menu It would be more forst time user intuitive to have up mean more starting resources not down.
There was one other thing but I can't remember it. I'll psot if I do.
Last edited by diggz2k on 29 Sep 2006, 07:30, edited 2 times in total.
- FoeOfTheBee
- Posts: 557
- Joined: 12 May 2005, 18:26
*gets nudged by someone into posting*
In order to prevent people blaming me and my coloured nanospray patch for the removal of flashing:
When I first looked at the nanoframe code there was no code to make it flash, and I dont remember seeing it flash for quite a while, I'm not sure it ever did flash, and that the new colours are simply making this obvious to the normal user whereas before they didnt notice. So it isnt a bug, it's a feature request. Although ti may well ahve flashed in say v0.61 only to be removed for some reason by someone who isnt here anymore or has been here long enough to have forgotten, possibly back when we used sourceforge cvs...
Although I would suggest that a second tag for the flash to nanocolour would be useful taking the form of the existing tag but with a 2 on the end.
*vanishes without a trace*
In order to prevent people blaming me and my coloured nanospray patch for the removal of flashing:
When I first looked at the nanoframe code there was no code to make it flash, and I dont remember seeing it flash for quite a while, I'm not sure it ever did flash, and that the new colours are simply making this obvious to the normal user whereas before they didnt notice. So it isnt a bug, it's a feature request. Although ti may well ahve flashed in say v0.61 only to be removed for some reason by someone who isnt here anymore or has been here long enough to have forgotten, possibly back when we used sourceforge cvs...
Although I would suggest that a second tag for the flash to nanocolour would be useful taking the form of the existing tag but with a 2 on the end.
*vanishes without a trace*