
Edit: And altalses dont need to fly lower really, they are already really effective as they are, lots of good players use them alot.
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1. Build somethingCaydr wrote:Because units could be tricked into destroying themselves... for instance, llts and such... was stupid. For some reason it doesn't even work with all weapons.
Things I've changed already:
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2.2b2 --> 2.2 - "Buy a Wii or I'll Set You on Fire" Edition Implemented gradual reclaim and multi-reclaim
Yeah, several expoloits and stufff with reclaiming were fixed this patch. That particular concern was one of the main points adressed by the reclaim patch.MrWynand wrote: 1. Build something
2. BLOWITUP
3. Start reclaiming wreck
4. Stop at some point and rez it
5. Go to 2
Is there a mechanism to protect against this?
Okay, another solution would be to increase subs torpedo velocity a bit so they are a little more effective against moving targets, especially at the edge of their range, or make them semi-guided. The problem is that you can easily micro a destroyer so that the sub does no damage to it at all, even with its superior range and once you manuver the destroyer behind the sub, its dead. Also, apparently even when the sub itself isn't visible, the wake bubbles are (maybe this is also an engine issue). I can't quite yet see subs being used in a game between skilled players because of the above weaknesses.Caydr wrote:Can't do anything about the appear/disappear at random, probably engine.
Subs move a lot faster now, and I compensated for this by reducing their turnrate... I'll see if I can safely increase it a bit.
Part of the balance I'm going for with subs is to make them a speedy assassin sort of thing... like, they can only fire in front of them, they're fast moving, they have extremely high damage, and they are difficult to detect because of sonar ranges being so short.
So a clever player might torpedo bomb destroyers and then render an entire fleet vulnerable to the subs that have suddenly appeared out of nowhere.
you could still tell the bombers to patrol...Egarwaen wrote:Just wondering, as this means that you can't use the left-overs of a swarm of bombers for a general "terror campaign".Still, I suppose being guaranteed to blow up the target they're given is better.