Company of Heroes

Company of Heroes

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Snipawolf
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Company of Heroes

Post by Snipawolf »

Is for the fucking win!

It is a WWII game made by Relic (They made Warhammer 40k Dawn of War), you are following Able company. You assault on Omaha Beach and continue missions until the end of WWII. (I only have the demo, and thats all I know story-wise.)

This game is awesome! Artillery leaves red ash all over the place, tanks bounce the shells off the front (Axis mostly!) Tanks have fronts, sides, and backs. The backs are the most weak, sides are about 50% and front has a lot of armor.

Graphics 9/10

Extremely good for an RTS game. It looks like HL2 or DOD:S in RTS format. Buildings look great, and also look pretty cool when a tank rolls through one. Soldiers open their mouths to talk. As usual, bullets are little yellow lines... Artillery slamming into tanks looks awesome. I love those german 88's... Hahahahah...

Gameplay 10/10

Units can gain promotions. They become much better. And it really affects Axis in a way, hehe.

Resources: Nothing much, made by Relic, so it only has

Manpower: Start with a lot of it normally rolling in. Used to buy everything from soldiers to armor. Gain more by getting control points.

Munitions: Used to purchase weapons for units and soldiers. Also used during "Spells" if you will. Like telling a Heavy MG to switch to AP rounds for a few seconds. Gain More by controlling munitions points.

Fuel: Used for upgrades and requisitioning armor. Armor is very useful, but costful to buy. Gain by controlling Fuel points.

Units: Allies

Pros: Some upgrades decrease cost and production time of troops, pretty useful.

Cons: Weaker overall troops, but they start stronger than Axis.

Engineers: 3 Man Squad. Build every building, construct defenses, and good at putting observation points on controlled points.

Riflemen: 6 Man Squad. Standard troops. When Upgraded can use a BAR1918 to give suppression fire (Requires Ammo), and throw sticky bombs or grenades. You have to purchase the upgrades, then the sticky bombs cost 80 munitions and the grenades cost 25 each. Certain upgrades allow them to construct defensive buildings.

Paratroopers: 6 Man Squad. Elite-ish infantry, very powerful. Can use up to two recoilless rifles per squad. Recoilless rifles cost 125 munitions. They are strong anti tank weaponry.

Heavy Machine Gunners: Three man squad. Must deploy before firing. Mows down the enemy like a lawnmower cuts grass. They are moderately useful against very light armor, and can use the Armor Penetrating rounds for a few seconds (Cost munitions, 50 I think.)

Sniper: Very useful against infantry, extremely useful against MG's if snuck up on. Snipers are 1 shot one kill in most cases. Elite snipers fire very fast, almost 1.5 second. I think this is overkill, but some semi automatics can keep good accuracy...

Mortars: I don't use 'em much, but it would seem kind of obvious what they do. I don't know about special abilities.

Rangers: Called in by an Ability. Six to a squad. Already armed with two bazookas. Can be upgraded to give the other 4 thompsons.


Axis: Have pretty much the same troops, except has VolksGrenadies (Riflemen equivalent) and Grenadiers (Paratrooper equivalent.)

But, grenadiers can get light MG's, better against infantry than normal sub machine guns.

The Axis has a VERY useful (to me) upgrade. The troops (all of 'em) can be upgraded to a veteran status before they even hit the field. Three upgrades, one for each class. 4 classes. Infantry, Support, Vehicles, and Armor.

This is why Allies start a little better. One volksgrenadier squad can match two or so riflemen squads when they are fully promoted.

I give this game a 10/10. I think artillery is very fun (shoots halfway across the map) and I won't be going in to the armor....

My eyes hurt.
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Zoombie
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Post by Zoombie »

Actually motors can fire Smoke Bombs, which prevent LOS through them, allowing them to advance without getting shot in half by that tank/MG/other riflemen.

Also...someone needs to make a Worldwar mod for this. Worldwar, in a nut shell, is "Halfway through WWII...and BAMPH! Aliens invade, forcing humanity to band together against them. So its Jew with Nazi, American with Japanese, German with Russian, all against a bunch of Lizards with helicopters, assault rifles, nuclear weapons, jet airplanes, spaceships, advanced radar, moder computer chips, and modern tanks"

What about that doesn't sound cool? I mean...its WWII...but different!

Goes hand and hand with CoH
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Ishach
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Post by Ishach »

Do infantry still do painfully small amounts of damage like in dawn of war.



Hurrr my factory is under attack better pop out 40 squads before it blows up
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Zoombie
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Post by Zoombie »

Infantry do REALISTIC amounts of damage. That is a single bullet will kill another infantry unit, but quite a deal of those bullets simply miss. Just so, most of the bullets will hit a tank or a building...they just wont do much, as the tanks and buildings are made to withstand small arms fire. So you have to either have: Grenades (boom), Satchle Charges (Big book), Demolitions (Really mega fucking huge book) or, my personal favoret...FLAMETHROWERS!

BURN MOTHA! BUUUUURN!!
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nobody2u
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Post by nobody2u »

Never heard of this game... price? :P
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rattle
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Post by rattle »

Another WWII game? Recieves 0/100 in all catagories no matter how good it is... :P
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Ishach
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Post by Ishach »

Has there ever been a quality WW2 RTS before?

I know there are quite a few ones made by small developers but I dont recall ever playing a major WW2 RTS before.



EDIT: Did anyone ever play that game "The Entente", which called itself 'The only WW1 RTS game'. I recall that all the games text was small to the point of being unreadable, and the patch that made the text larger also made the text in german
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Snipawolf
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Post by Snipawolf »

Price, I've heard 40$

I say 50$

And, to me, it seems like it would be worth 60$



I forgot to mention the strategic values. This game is fun because you have to critically think. AND THE NUMBERS ARE ALMOST CORRECT!

In one "Company" (I think) you have ~110 soldiers

Normally I can't get more than 80, even when I control all the points
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Zoombie
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Post by Zoombie »

Well, Rattle, normaly I would agree with you, but this game is SO good that it makes the WWII setting feel...new. Its not JUST an RTS. Its one of the BEST RTS's out there, because of its near perfect balence, amazing graphics, steller gameplay (Even better then the graphics, amazingly enough).
Andreask
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Post by Andreask »

Its all about the tank spam, really.

Especially in team games.

Sucks. They should use teh graphics enine for a FPS.

Spring is better

:P
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Zoombie
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Post by Zoombie »

Actually Tanks are overrated, in my book. Expensive, and easy to destroy (If you know what your doing)

Distract it with some infantry, sticky bomb it, then hit it up the wazoo with an AT gun. Or even better artillery it. Or better yey, surround it with rangers/paratroopers with bazookas. Or, if your an axis bastard, use those panzerfausts. They are there for a reason!
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rattle
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Post by rattle »

Zoombie wrote:Well, Rattle, normaly I would agree with you, but this game is SO good that it makes the WWII setting feel...new. Its not JUST an RTS. Its one of the BEST RTS's out there, because of its near perfect balence, amazing graphics, steller gameplay (Even better then the graphics, amazingly enough).
I'd love a post apocalyptic scifi WWI/WWII setting, I'm just fed up with movies, books, games, what ever about the second world war (or the same taking place at current time).

Oh well I just read that it's from Relic, that tells a lot. Such as that I can gladly skip it thanks to my low specs... large(r) battles in DoW were a slideshow, and DoW is more or less two years old now.
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Zoombie
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Post by Zoombie »

As I said...we need more alternate histories to...alternate histories. That is: "What is the Borg had enslaved human kind in Star Trek"

or: "What if Sauron won the War of the Ring"

those would make good games...you know, build up the resistance to the big bad and defeat them in a guerrilla warfare thingy...whatever.
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Snipawolf
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Post by Snipawolf »

rattle wrote:
Zoombie wrote:Well, Rattle, normaly I would agree with you, but this game is SO good that it makes the WWII setting feel...new. Its not JUST an RTS. Its one of the BEST RTS's out there, because of its near perfect balence, amazing graphics, steller gameplay (Even better then the graphics, amazingly enough).
I'd love a post apocalyptic scifi WWI/WWII setting, I'm just fed up with movies, books, games, what ever about the second world war (or the same taking place at current time).

Oh well I just read that it's from Relic, that tells a lot. Such as that I can gladly skip it thanks to my low specs... large(r) battles in DoW were a slideshow, and DoW is more or less two years old now.
If you have a geforce FX5200XT or equivalent, graphics are fine...

If you have a processor with 2 GHz or more, you are fine.

If you have 512 MB of RAM, you are fine.
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rattle
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Post by rattle »

If you read the other thread about PC specs then you would have known I'm one of the slowest guys around (in terms of hardware :P). On the other hand I was running HL2 at max details (except shader stuff) in 1024*768*32 with 10 up to 40 fps which is good :P
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Zoombie
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Post by Zoombie »

The reason you can run HL2 well is cause EVERYONE can run HL2 well because its so great it actually magically makes your computer BETTER while it runs.

Its amazing, but true.
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rattle
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Post by rattle »

Indeed. I was wondering why it was playing almost fluid if the screen wasn't filled with tons of heavily armed polygon clusters.

Y'know the most fun part was to cut the zombies into slices using the gravgun and saw blades :)
SpikedHelmet
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Post by SpikedHelmet »

I bet you $500 its completely historically inaccurate, unrealistic and butchered.
j5mello
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Post by j5mello »

are there any that have seen relative success? truly realistic games are difficult to master and won't sell well to the general gaming crowd. i can see where u coming from Spiked but to completely ignore the game because of that is a little...
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Zoombie
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Post by Zoombie »

Its fun, and in my opinion I would rather have an unrealistic fun game then a realistic boring as all hell game.

War is really just long periods of bordom interspaced with moments of horrific, bowel clenching terror.
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