Do you hate spring's in-game text?
Moderator: Moderators
- Foxomaniac
- Posts: 691
- Joined: 18 Jan 2006, 16:59
yeah.. whatever that means..
There's still a fontrender bug thats not ATI related, but atleast MESA level, since it occurs in 100% software rendering too, but more likely a bug or design flaw in trunk/rts/Rendering/glFont.cpp (either the determined baseline for the glyphs is too low, or the bitmap -> texture conversion goes wrong, or the final texture placement is shifted.)
see screenshot below at 1:1, notice the tails of j and g are added ontop of the glyph 'slot'. :

There's still a fontrender bug thats not ATI related, but atleast MESA level, since it occurs in 100% software rendering too, but more likely a bug or design flaw in trunk/rts/Rendering/glFont.cpp (either the determined baseline for the glyphs is too low, or the bitmap -> texture conversion goes wrong, or the final texture placement is shifted.)
see screenshot below at 1:1, notice the tails of j and g are added ontop of the glyph 'slot'. :
